public class SurfaceMeshSceneEntity extends ContourMeshRenderableSeriesEntityBase<SurfaceMeshRenderPassData3D>
SurfaceMeshSceneEntity
in the 3D scenecurrentRenderPassData, renderableSeries
swigCMemOwn
Constructor and Description |
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SurfaceMeshSceneEntity()
Creates a new instance of
SurfaceMeshSceneEntity |
Modifier and Type | Method and Description |
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protected void |
onVisibilityChanged(boolean isVisible)
Called when visibility of parent
IRenderableSeries3D changes |
void |
setEntityId(int entityId) |
void |
setMaterial(TSRMaterial _material) |
protected void |
updateNativeEntity(SurfaceMeshRenderPassData3D currentRenderPassData)
Perform update of native entity
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protected void |
updateNativeMeshes(SurfaceMeshRenderPassData3D currentRenderPassData)
Performs update of native meshes used by this instance
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hitTest
attachTo, detach, isAttached, isHit, onRenderableSeriesChanged, render, renderScene, requestNativeMeshesUpdate, update, updateScene
attachChild, beginLines, beginPoints, beginSolidMesh, close, detachChild, dispose, getChildren
addChildEntityInternal, clearChildEntitiesInternal, debugRender, delete, finalize, forceLink, getBounds, getChildEntities, getChildInternal, getChildrenCountInternal, getCPtr, getEntityId, getHeightMap, getKind, getMesh, getObjectType, getObjectTypeName, getSelectionHelper, getWorld, isVisible, onEngineRestart, removeChildEntityInternal, renderRaw, setPosition, setRotation, setScale, setVisible, setWorld, staticClass, subscribeChildEntities, swigDirectorDisconnect, swigReleaseOwnership, swigTakeOwnership, unsubscribeChildEntities, updateVisibility
getCPtr, getM_BoundBox, getM_Transform, getPosition, getZOrder, setM_BoundBox, setM_Transform, setZOrder
getCPtr, getName, load, load, loadBinary, loadBinary, onRTU, reload, save, save, saveBinary, saveBinary, setName
public SurfaceMeshSceneEntity()
SurfaceMeshSceneEntity
public void setEntityId(int entityId)
setEntityId
in class SCRTSceneEntity
protected void updateNativeMeshes(SurfaceMeshRenderPassData3D currentRenderPassData)
updateNativeMeshes
in class BaseRenderableSeriesSceneEntity3D<SurfaceMeshRenderPassData3D>
currentRenderPassData
- The render pass data to use for updateprotected void updateNativeEntity(SurfaceMeshRenderPassData3D currentRenderPassData)
updateNativeEntity
in class BaseRenderableSeriesSceneEntity3D<SurfaceMeshRenderPassData3D>
currentRenderPassData
- The render pass data to use for updatepublic void setMaterial(TSRMaterial _material)
setMaterial
in class SCRTSceneEntity
protected void onVisibilityChanged(boolean isVisible)
IRenderableSeries3D
changesonVisibilityChanged
in class BaseRenderableSeriesSceneEntity3D<SurfaceMeshRenderPassData3D>
isVisible
- The new isVisible value