public class SCRTWaterfallSceneEntity extends SCRTSceneEntity
swigCMemOwn
Modifier | Constructor and Description |
---|---|
|
SCRTWaterfallSceneEntity() |
protected |
SCRTWaterfallSceneEntity(long cPtr,
boolean cMemoryOwn) |
Modifier and Type | Method and Description |
---|---|
void |
convertVertexIdToSliceIndexAndPointIndex(long _ulVertexId,
int[] _iOutSliceIndex,
int[] _iOutPointIndex) |
void |
delete() |
void |
deselectAllSlices() |
void |
deselectSlice(int _iIndex) |
protected void |
finalize() |
protected static long |
getCPtr(SCRTWaterfallSceneEntity obj) |
int |
getKind() |
boolean |
isSliceSelected(int _iSliceIndex) |
void |
onEngineRestart() |
void |
render() |
void |
renderRaw() |
void |
selectSlice(int _iIndex) |
void |
setClipMode(int _eValue) |
void |
setFillTexture(TSRTexture _pTexture) |
void |
setMaterial(TSRMaterial _material) |
void |
setPaletteMode(int _eMode) |
void |
setPointMarkerProps(float _fSize,
int _uiColor,
int _eType,
TSRTexture _pTexture,
TSRIndexedMesh _pMesh) |
void |
setSelectedTexture(TSRTexture _pTexture) |
void |
setStrokePaletteMode(int _eMode) |
void |
setStrokeProps(float _fThickness,
int _vColor) |
void |
setStrokeTexture(TSRTexture _pTexture) |
void |
updateHeightCoordinates(float[] _paHeightCoords,
int _iWidth,
int _iHeight) |
void |
updateMeshes(float[] _paPointsCoords,
float[] _paHeightCoords,
int _iPointsCount,
int _iSliceCount,
float _fSliceMin,
float _fSliceMax,
float _fSliceThickness) |
addChildEntityInternal, clearChildEntitiesInternal, debugRender, forceLink, getBounds, getChildEntities, getChildInternal, getChildrenCountInternal, getCPtr, getEntityId, getHeightMap, getMesh, getObjectType, getObjectTypeName, getSelectionHelper, getWorld, isVisible, removeChildEntityInternal, setEntityId, setPosition, setRotation, setScale, setVisible, setWorld, staticClass, subscribeChildEntities, swigDirectorDisconnect, swigReleaseOwnership, swigTakeOwnership, unsubscribeChildEntities, update, updateVisibility
getCPtr, getM_BoundBox, getM_Transform, getPosition, getZOrder, setM_BoundBox, setM_Transform, setZOrder
getCPtr, getName, load, load, loadBinary, loadBinary, onRTU, reload, save, save, saveBinary, saveBinary, setName
protected SCRTWaterfallSceneEntity(long cPtr, boolean cMemoryOwn)
public SCRTWaterfallSceneEntity()
protected static long getCPtr(SCRTWaterfallSceneEntity obj)
protected void finalize()
finalize
in class SCRTSceneEntity
public void delete()
delete
in class SCRTSceneEntity
public void updateMeshes(float[] _paPointsCoords, float[] _paHeightCoords, int _iPointsCount, int _iSliceCount, float _fSliceMin, float _fSliceMax, float _fSliceThickness)
public void updateHeightCoordinates(float[] _paHeightCoords, int _iWidth, int _iHeight)
public void setMaterial(TSRMaterial _material)
setMaterial
in class SCRTSceneEntity
public void render()
render
in class SCRTSceneEntity
public void renderRaw()
renderRaw
in class SCRTSceneEntity
public void onEngineRestart()
onEngineRestart
in class SCRTSceneEntity
public int getKind()
getKind
in class SCRTSceneEntity
public void setFillTexture(TSRTexture _pTexture)
public void setStrokeTexture(TSRTexture _pTexture)
public void setSelectedTexture(TSRTexture _pTexture)
public void setPaletteMode(int _eMode)
public void setClipMode(int _eValue)
public void setStrokePaletteMode(int _eMode)
public void setStrokeProps(float _fThickness, int _vColor)
public void setPointMarkerProps(float _fSize, int _uiColor, int _eType, TSRTexture _pTexture, TSRIndexedMesh _pMesh)
public void convertVertexIdToSliceIndexAndPointIndex(long _ulVertexId, int[] _iOutSliceIndex, int[] _iOutPointIndex)
public void selectSlice(int _iIndex)
public void deselectSlice(int _iIndex)
public void deselectAllSlices()
public boolean isSliceSelected(int _iSliceIndex)