public class Points3DSceneEntity extends BaseRenderableSeriesSceneEntity3D<ScatterRenderPassData3D>
ScatterRenderableSeries3D
in the 3D scenecurrentRenderPassData, renderableSeries
swigCMemOwn
Constructor and Description |
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Points3DSceneEntity()
Creates new instance of
Points3DSceneEntity class |
Modifier and Type | Method and Description |
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protected void |
onVisibilityChanged(boolean isVisible)
Called when visibility of parent
IRenderableSeries3D changes |
void |
setEntityId(int entityId) |
void |
setMaterial(TSRMaterial _material) |
protected void |
updateNativeEntity(ScatterRenderPassData3D currentRenderPassData)
Perform update of native entity
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protected void |
updateNativeMeshes(ScatterRenderPassData3D currentRenderPassData)
Performs update of native meshes used by this instance
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attachTo, detach, hitTest, isAttached, isHit, onRenderableSeriesChanged, render, renderScene, requestNativeMeshesUpdate, update, updateScene
attachChild, beginLines, beginPoints, beginSolidMesh, close, detachChild, dispose, getChildren
addChildEntityInternal, clearChildEntitiesInternal, debugRender, delete, finalize, forceLink, getBounds, getChildEntities, getChildInternal, getChildrenCountInternal, getCPtr, getEntityId, getHeightMap, getKind, getMesh, getObjectType, getObjectTypeName, getSelectionHelper, getWorld, isVisible, onEngineRestart, removeChildEntityInternal, renderRaw, setPosition, setRotation, setScale, setVisible, setWorld, staticClass, subscribeChildEntities, swigDirectorDisconnect, swigReleaseOwnership, swigTakeOwnership, unsubscribeChildEntities, updateVisibility
getCPtr, getM_BoundBox, getM_Transform, getPosition, getZOrder, setM_BoundBox, setM_Transform, setZOrder
getCPtr, getName, load, load, loadBinary, loadBinary, onRTU, reload, save, save, saveBinary, saveBinary, setName
public Points3DSceneEntity()
Points3DSceneEntity
classpublic void setEntityId(int entityId)
setEntityId
in class SCRTSceneEntity
protected void onVisibilityChanged(boolean isVisible)
IRenderableSeries3D
changesonVisibilityChanged
in class BaseRenderableSeriesSceneEntity3D<ScatterRenderPassData3D>
isVisible
- The new isVisible valueprotected void updateNativeMeshes(ScatterRenderPassData3D currentRenderPassData)
updateNativeMeshes
in class BaseRenderableSeriesSceneEntity3D<ScatterRenderPassData3D>
currentRenderPassData
- The render pass data to use for updateprotected void updateNativeEntity(ScatterRenderPassData3D currentRenderPassData)
updateNativeEntity
in class BaseRenderableSeriesSceneEntity3D<ScatterRenderPassData3D>
currentRenderPassData
- The render pass data to use for updatepublic void setMaterial(TSRMaterial _material)
setMaterial
in class SCRTSceneEntity