public class SCRTLinesMesh
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
protected boolean |
swigCMemOwn |
Modifier | Constructor and Description |
---|---|
|
SCRTLinesMesh(float lineThickness,
boolean isStrips,
boolean isAntialias) |
protected |
SCRTLinesMesh(long cPtr,
boolean cMemoryOwn) |
Modifier and Type | Method and Description |
---|---|
void |
delete() |
void |
draw() |
void |
draw(TSRShaderEffect _pShaderEffect) |
protected void |
finalize() |
void |
freeze() |
protected static long |
getCPtr(SCRTLinesMesh obj) |
void |
setData(int entityId,
float[] xCoordinates,
float[] yCoordinates,
float[] zCoordinates,
int[] colors,
int pointCount,
boolean hasTransparentColors) |
void |
setData(int entityId,
SWIGTYPE_p_double xCoordinates,
SWIGTYPE_p_double yCoordinates,
SWIGTYPE_p_double zCoordinates,
int[] colors,
int pointCount,
boolean hasTransparentColors) |
void |
setData(int entityId,
SWIGTYPE_p_double xCoordinates,
SWIGTYPE_p_double yCoordinates,
SWIGTYPE_p_double zCoordinates,
int color,
int pointCount,
boolean hasTransparentColors) |
void |
setOpacity(float opacity) |
void |
setSelectionId(long selectionId) |
void |
setStrokeThickness(float strokeThickness) |
void |
setTexture(TSRTexture texture) |
void |
setVertex3(float x,
float y,
float z) |
void |
setVertex4(float x,
float y,
float z,
float w) |
void |
setVertexColor(int color) |
void |
setVertices(SWIGTYPE_p_sIMLineVertex pVertices,
int iVertCount,
boolean hasTransparentColors) |
protected SCRTLinesMesh(long cPtr, boolean cMemoryOwn)
public SCRTLinesMesh(float lineThickness, boolean isStrips, boolean isAntialias)
protected static long getCPtr(SCRTLinesMesh obj)
protected void finalize()
finalize
in class java.lang.Object
public void delete()
public void setVertexColor(int color)
public void setVertex3(float x, float y, float z)
public void setVertex4(float x, float y, float z, float w)
public void setVertices(SWIGTYPE_p_sIMLineVertex pVertices, int iVertCount, boolean hasTransparentColors)
public void setTexture(TSRTexture texture)
public void setData(int entityId, SWIGTYPE_p_double xCoordinates, SWIGTYPE_p_double yCoordinates, SWIGTYPE_p_double zCoordinates, int[] colors, int pointCount, boolean hasTransparentColors)
public void setData(int entityId, SWIGTYPE_p_double xCoordinates, SWIGTYPE_p_double yCoordinates, SWIGTYPE_p_double zCoordinates, int color, int pointCount, boolean hasTransparentColors)
public void setData(int entityId, float[] xCoordinates, float[] yCoordinates, float[] zCoordinates, int[] colors, int pointCount, boolean hasTransparentColors)
public void setStrokeThickness(float strokeThickness)
public void setSelectionId(long selectionId)
public void setOpacity(float opacity)
public void freeze()
public void draw()
public void draw(TSRShaderEffect _pShaderEffect)