public class FreeSurfaceSceneEntity extends ContourMeshRenderableSeriesEntityBase<FreeSurfaceRenderPassData3D>
FreeSurfaceRenderableSeries3D
in the 3D scenecurrentRenderPassData, renderableSeries
swigCMemOwn
Constructor and Description |
---|
FreeSurfaceSceneEntity()
Creates a new instance of
FreeSurfaceSceneEntity |
Modifier and Type | Method and Description |
---|---|
protected void |
onVisibilityChanged(boolean isVisible)
Called when visibility of parent
IRenderableSeries3D changes |
void |
setEntityId(int entityId) |
void |
setMaterial(TSRMaterial _material) |
protected void |
updateNativeEntity(FreeSurfaceRenderPassData3D currentRenderPassData)
Perform update of native entity
|
protected void |
updateNativeMeshes(FreeSurfaceRenderPassData3D currentRenderPassData)
Performs update of native meshes used by this instance
|
hitTest
attachTo, detach, isAttached, isHit, onRenderableSeriesChanged, render, renderScene, requestNativeMeshesUpdate, update, updateScene
attachChild, beginLines, beginPoints, beginSolidMesh, close, detachChild, dispose, getChildren
addChildEntityInternal, clearChildEntitiesInternal, debugRender, delete, finalize, forceLink, getBounds, getChildEntities, getChildInternal, getChildrenCountInternal, getCPtr, getEntityId, getHeightMap, getKind, getMesh, getObjectType, getObjectTypeName, getSelectionHelper, getWorld, isVisible, onEngineRestart, removeChildEntityInternal, renderRaw, setPosition, setRotation, setScale, setVisible, setWorld, staticClass, subscribeChildEntities, swigDirectorDisconnect, swigReleaseOwnership, swigTakeOwnership, unsubscribeChildEntities, updateVisibility
getCPtr, getM_BoundBox, getM_Transform, getPosition, getZOrder, setM_BoundBox, setM_Transform, setZOrder
getCPtr, getName, load, load, loadBinary, loadBinary, onRTU, reload, save, save, saveBinary, saveBinary, setName
public FreeSurfaceSceneEntity()
FreeSurfaceSceneEntity
public void setEntityId(int entityId)
setEntityId
in class SCRTSceneEntity
protected void updateNativeMeshes(FreeSurfaceRenderPassData3D currentRenderPassData)
updateNativeMeshes
in class BaseRenderableSeriesSceneEntity3D<FreeSurfaceRenderPassData3D>
currentRenderPassData
- The render pass data to use for updateprotected void updateNativeEntity(FreeSurfaceRenderPassData3D currentRenderPassData)
updateNativeEntity
in class BaseRenderableSeriesSceneEntity3D<FreeSurfaceRenderPassData3D>
currentRenderPassData
- The render pass data to use for updatepublic void setMaterial(TSRMaterial _material)
setMaterial
in class SCRTSceneEntity
protected void onVisibilityChanged(boolean isVisible)
IRenderableSeries3D
changesonVisibilityChanged
in class BaseRenderableSeriesSceneEntity3D<FreeSurfaceRenderPassData3D>
isVisible
- The new isVisible value