public class PointLineSceneEntity extends BaseRenderableSeriesSceneEntity3D<PointLineRenderPassData3D>
PointLineRenderableSeries3D
in the 3D scenecurrentRenderPassData, renderableSeries
swigCMemOwn
Constructor and Description |
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PointLineSceneEntity()
Creates a new instance of
PointLineSceneEntity |
Modifier and Type | Method and Description |
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protected void |
onVisibilityChanged(boolean isVisible)
Called when visibility of parent
IRenderableSeries3D changes |
void |
setEntityId(int entityId) |
void |
setMaterial(TSRMaterial _material) |
protected void |
updateNativeEntity(PointLineRenderPassData3D currentRenderPassData)
Perform update of native entity
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protected void |
updateNativeMeshes(PointLineRenderPassData3D currentRenderPassData)
Performs update of native meshes used by this instance
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protected void |
updateScene(PointLineRenderPassData3D currentRenderPassData)
Performs update of this entity
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attachTo, detach, hitTest, isAttached, isHit, onRenderableSeriesChanged, render, renderScene, requestNativeMeshesUpdate, update
attachChild, beginLines, beginPoints, beginSolidMesh, close, detachChild, dispose, getChildren
addChildEntityInternal, clearChildEntitiesInternal, debugRender, delete, draw, drawRaw, finalize, getBounds, getChildEntities, getChildInternal, getChildrenCountInternal, getCPtr, getEntityId, getHeightMap, getKind, getMesh, getSelectionHelper, getWorld, isVisible, onEngineRestart, removeChildEntityInternal, renderRaw, setPosition, setRotation, setScale, setVisible, setWorld, subscribeChildEntities, swigDirectorDisconnect, swigReleaseOwnership, swigTakeOwnership, unsubscribeChildEntities, updateVisibility
forceLink, getCPtr, getM_BoundBox, getM_Transform, getObjectType, getObjectTypeName, getPosition, getZOrder, setM_BoundBox, setM_Transform, setZOrder, staticClass
getCPtr, getName, load, load, loadBinary, loadBinary, onRTU, reload, save, save, saveBinary, saveBinary, setName
public PointLineSceneEntity()
PointLineSceneEntity
public void setEntityId(int entityId)
setEntityId
in class SCRTSceneEntity
protected void updateScene(PointLineRenderPassData3D currentRenderPassData)
updateScene
in class BaseRenderableSeriesSceneEntity3D<PointLineRenderPassData3D>
currentRenderPassData
- The render pass data to use for updateprotected void updateNativeMeshes(PointLineRenderPassData3D currentRenderPassData)
updateNativeMeshes
in class BaseRenderableSeriesSceneEntity3D<PointLineRenderPassData3D>
currentRenderPassData
- The render pass data to use for updateprotected void updateNativeEntity(PointLineRenderPassData3D currentRenderPassData)
updateNativeEntity
in class BaseRenderableSeriesSceneEntity3D<PointLineRenderPassData3D>
currentRenderPassData
- The render pass data to use for updatepublic void setMaterial(TSRMaterial _material)
setMaterial
in class SCRTSceneEntity
protected void onVisibilityChanged(boolean isVisible)
IRenderableSeries3D
changesonVisibilityChanged
in class BaseRenderableSeriesSceneEntity3D<PointLineRenderPassData3D>
isVisible
- The new isVisible value