public class SCRTPointsInstancesMesh extends SCRTPointsMesh
swigCMemOwn
Modifier | Constructor and Description |
---|---|
|
SCRTPointsInstancesMesh(float pointSize,
TSRIndexedMesh pointsMesh) |
protected |
SCRTPointsInstancesMesh(long cPtr,
boolean cMemoryOwn) |
Modifier and Type | Method and Description |
---|---|
void |
delete() |
void |
draw() |
void |
draw(TSRShaderEffect _pShaderEffect) |
void |
draw(TSRShaderEffect _pShaderEffect,
boolean _bLoopOnInstances) |
void |
drawForSelection() |
void |
drawOpaque(TSRShaderEffect _pShaderEffect,
boolean _bLoopOnInstances) |
protected void |
finalize() |
void |
freeze() |
protected static long |
getCPtr(SCRTPointsInstancesMesh obj) |
void |
setOpacity(float opacity) |
void |
setSelectionId(long selectionId) |
void |
setVertex3(float x,
float y,
float z) |
void |
setVertex4(float x,
float y,
float z,
float size) |
void |
setVertex4(float x,
float y,
float z,
float sizeX,
float sizeZ) |
void |
setVertexColor(int color) |
void |
setVertices(sIMVertex vertices,
int vertCount,
boolean hasTransparentColors) |
getCPtr, getOpacity, setClipPlane
protected SCRTPointsInstancesMesh(long cPtr, boolean cMemoryOwn)
public SCRTPointsInstancesMesh(float pointSize, TSRIndexedMesh pointsMesh)
protected static long getCPtr(SCRTPointsInstancesMesh obj)
protected void finalize()
finalize
in class SCRTPointsMesh
public void delete()
delete
in class SCRTPointsMesh
public void setVertexColor(int color)
setVertexColor
in class SCRTPointsMesh
public void setVertex3(float x, float y, float z)
setVertex3
in class SCRTPointsMesh
public void setVertex4(float x, float y, float z, float size)
setVertex4
in class SCRTPointsMesh
public void setVertex4(float x, float y, float z, float sizeX, float sizeZ)
public void setSelectionId(long selectionId)
setSelectionId
in class SCRTPointsMesh
public void setVertices(sIMVertex vertices, int vertCount, boolean hasTransparentColors)
setVertices
in class SCRTPointsMesh
public void setOpacity(float opacity)
setOpacity
in class SCRTPointsMesh
public void freeze()
freeze
in class SCRTPointsMesh
public void draw()
draw
in class SCRTPointsMesh
public void drawForSelection()
drawForSelection
in class SCRTPointsMesh
public void draw(TSRShaderEffect _pShaderEffect)
draw
in class SCRTPointsMesh
public void draw(TSRShaderEffect _pShaderEffect, boolean _bLoopOnInstances)
public void drawOpaque(TSRShaderEffect _pShaderEffect, boolean _bLoopOnInstances)