public class SCRTImmediateMesh
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
protected boolean |
swigCMemOwn |
Modifier | Constructor and Description |
---|---|
|
SCRTImmediateMesh() |
protected |
SCRTImmediateMesh(long cPtr,
boolean cMemoryOwn) |
Modifier and Type | Method and Description |
---|---|
void |
begin(int _renderMode) |
void |
color(int _uiColor) |
void |
color3f(float r,
float g,
float b) |
void |
color3fv(float[] _pfData) |
void |
color4f(float r,
float g,
float b,
float a) |
void |
color4fv(float[] _pfData) |
TSRMesh |
createMesh() |
void |
delete() |
void |
end() |
void |
end(TSRShaderEffect _pEffect) |
protected void |
finalize() |
protected static long |
getCPtr(SCRTImmediateMesh obj) |
void |
selectionColorA(int _uiColor) |
void |
selectionColorB(int _uiColor) |
void |
setVertices(sIMVertex _pVertexData,
long _uiVertexCount) |
void |
texCoord2f(float s,
float t) |
void |
texCoord2fv(float[] _pfData) |
void |
vertex2f(float x,
float y) |
void |
vertex2fv(float[] _pfData) |
void |
vertex3f(float x,
float y,
float z) |
void |
vertex3fv(float[] _pfData) |
void |
vertex4f(float _fX,
float _fY,
float _fZ,
float _fW) |
void |
vertex4fv(float[] _pfData) |
protected SCRTImmediateMesh(long cPtr, boolean cMemoryOwn)
public SCRTImmediateMesh()
protected static long getCPtr(SCRTImmediateMesh obj)
protected void finalize()
finalize
in class java.lang.Object
public void delete()
public void begin(int _renderMode)
public void vertex4f(float _fX, float _fY, float _fZ, float _fW)
public void vertex4fv(float[] _pfData)
public void vertex3f(float x, float y, float z)
public void vertex3fv(float[] _pfData)
public void vertex2f(float x, float y)
public void vertex2fv(float[] _pfData)
public void texCoord2f(float s, float t)
public void texCoord2fv(float[] _pfData)
public void color3f(float r, float g, float b)
public void color4f(float r, float g, float b, float a)
public void color3fv(float[] _pfData)
public void color4fv(float[] _pfData)
public void color(int _uiColor)
public void selectionColorA(int _uiColor)
public void selectionColorB(int _uiColor)
public void setVertices(sIMVertex _pVertexData, long _uiVertexCount)
public void end()
public void end(TSRShaderEffect _pEffect)
public TSRMesh createMesh()