Enum TextureFiltering
Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)
Inherited Members
Namespace:
Assembly: .dll
Syntax
public enum TextureFiltering extends Enum<TextureFiltering>
Fields
| Name | Description |
|---|---|
| Linear | Linear filtering samples a texture by linear interpolation of values from nearby texels. Final image looks smoothed. Supported only by OpenGL render context. |
| Point | Point filtering samples a texture without considering values from nearby texels. Final image looks sharp. |
| glTextureFiltering | Gets associated OpenGL texture filtering value |
Methods
| Name | Description |
|---|---|
| valueOf(String name) | |
| values() |