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    Enum TextureFiltering

    Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)

    Inherited Members
    Enum.<T>valueOf(Class<T>,String)
    Enum.clone()
    Enum.compareTo(E)
    Enum.describeConstable()
    Enum.equals(Object)
    Enum.finalize()
    Enum.getDeclaringClass()
    Enum.hashCode()
    Enum.name()
    Enum.ordinal()
    Enum.toString()
    Object.getClass()
    Object.notify()
    Object.notifyAll()
    Object.wait()
    Object.wait(long)
    Object.wait(long,int)
    Namespace:
    Assembly: .dll
    Syntax
    public enum TextureFiltering extends Enum<TextureFiltering>

    Fields

    Name Description
    Linear

    Linear filtering samples a texture by linear interpolation of values from nearby texels. Final image looks smoothed. Supported only by OpenGL render context.

    Point

    Point filtering samples a texture without considering values from nearby texels. Final image looks sharp.

    glTextureFiltering

    Gets associated OpenGL texture filtering value

    Methods

    Name Description
    valueOf(String name)
    values()
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