Enum TextureFiltering
Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)
Inherited Members
Namespace:
Assembly: .dll
Syntax
public enum TextureFiltering extends Enum<TextureFiltering>
Fields
Name | Description |
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Linear | Linear filtering samples a texture by linear interpolation of values from nearby texels. Final image looks smoothed. Supported only by OpenGL render context. |
Point | Point filtering samples a texture without considering values from nearby texels. Final image looks sharp. |
glTextureFiltering | Gets associated OpenGL texture filtering value |
Methods
Name | Description |
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valueOf(String name) | |
values() |