ColorMapTexture Property (SurfaceMeshRenderableSeries3DViewModel)
Gets or sets the ColorMapTexture generated when the System.Drawing.Imaging.ColorPalette property changes. Alternatively, this property may be set by the user if a custom texture is required. Also see MeshPaletteMode, which defines how the ColorMapTexture is applied to the surface mesh geometry
Syntax
public Texture2D ColorMapTexture {get; set;}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also