IBaseSceneEntity Interface Members
The following tables list the members exposed by IBaseSceneEntity.
Public Properties
Name | Description | |
---|---|---|
Children | Gets the collection of children for this entity | |
EntityId | Gets or sets a unique System.UInt32 identifier for this entity. | |
EntityIdProvider | Gets or sets an IEntityIdProvider which encodes and decodes VertexIds VertexIds consist of MeshID (object ID) and vertex ID. | |
IsDirty | When true, meshes need to be recreated on the next Render Pass | |
IsVisible | Gets or sets whether this entity is visible or not | |
Parent | Gets or sets the parent IBaseSceneEntity | |
RootSceneEntity | Gets the SciChart.Charting3D.IRootSceneEntity at the root of the | |
Viewport3D | Gets the SciChart.Charting3D.IViewport3D instance that hosts this root entity |
Public Methods
Name | Description | |
---|---|---|
Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from System.IDisposable) | |
GetEntity<T> | Gets the first child entity of type T | |
GetSelectionId | Overloaded. Gets the selection identifier under the mouse point. Use IEntityIdProvider to decode into mesh and vertex Ids | |
OnAttached | Called immediately after an entity is attached to a parent | |
OnDetached | Called immediate before an entity is detached from a parent | |
OnEngineRestart | Called when the D3DEngine Restarts. Meshes and DirectX related objects should be recreated | |
PerformSelection | Performs selection on this entity, setting the IsSelected flag to True or False on the specified Vertex Ids | |
Render | Renders this entity with the current scene and render pass data | |
SetRenderPassData | Sets the current IRenderPassInfo3D, which contains the data needed for this render pass | |
Update | Updates this entity with the current scene time | |
VisitEntities | Implements the Visitor Pattern, visiting all Child entities (and their children) performing the operation on each one. Use this when you want to set a property on all entities in the scene, or perform a certain function on all entities |
Extension Methods
Name | Description | |
---|---|---|
SafeDispose | Checks for null and if not null, calls Dispose |
See Also