Members 
IEntityIdProvider Interface

An EntityIdProvider encodes into a single System.UInt32 a unique ID to identify a mesh and a vertex.

This means there is a maximum count of 4 Billion vertices in the scene, but the UInt32 must be split into two parts System.UInt32 VertexID and System.UInt32 Entity (Mesh ID).

The EntityIdprovider accepts integer entity/vertex ID and encodes into a single VertexId struct. It can also decode from VertexId back into Mesh and Vertex ID.

Syntax
public interface IEntityIdProvider 
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also