The BrushColorPalette provides a color palette converted from System.Windows.Media.GradientStop collection.
The palette is to be applied to a SurfaceMeshRenderableSeries3D e.g. to give a height-map at runtime.
This allows you to switch between stepped and linear interpolated palettes by changing the IsStepped property
Also, you can change Contour Stroke with the ContourColor and ContourStrokeThickness properties
[StyleTypedProperty(Property="FocusVisualStyle", StyleTargetType=System.Windows.Controls.Control)] [XmlLangProperty("Language")] [UsableDuringInitialization(true)] [RuntimeNameProperty("Name")] [UidProperty("Uid")] [TypeDescriptionProvider(MS.Internal.ComponentModel.DependencyObjectProvider)] [NameScopeProperty("NameScope", System.Windows.NameScope)] public class GradientColorPalette : BrushColorPalette
System.Object
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Media.Visual
System.Windows.UIElement
System.Windows.FrameworkElement
SciChart.Charting3D.RenderableSeries.MeshColorPalette
SciChart.Charting3D.RenderableSeries.BrushColorPalette
SciChart.Charting3D.RenderableSeries.GradientColorPalette
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2