Texture2D Class Members
The following tables list the members exposed by Texture2D.
Public Constructors
Name | Description | |
---|---|---|
Texture2D Constructor | Initializes a new instance of the Texture2D class. |
Public Properties
Name | Description | |
---|---|---|
Height | Gets the height of the texture | |
TextureFormat | Gets the TextureFormat | |
Width | Gets the width of the texture |
Public Methods
Name | Description | |
---|---|---|
Dispose | Overloaded. Releases unmanaged and - optionally - managed resources. | |
FromArgb | Creates a Texture2D from ARGB format uint array | |
FromBytes | Creates a Texture2D from byte array | |
FromWriteableBitmap | Creates a Texture2D from WPF System.Windows.Media.Imaging.WriteableBitmap | |
WritePixels | Overloaded. Writes float[] data into the texture. The TextureFormat must be a floating point format |
Protected Methods
Extension Methods
Name | Description | |
---|---|---|
DebugFinalizer<T> | Notifies that finalizer has been invoked | |
SafeDispose | Checks for null and if not null, calls Dispose | |
ToDoubleArray | Overloaded. Converts an System.IComparable array to double array | |
ToEnumerable<T> | Yields a single item, converting it to System.Collections.IEnumerable. | |
ToStringArray2D<T> |
See Also