WPF Charting Documentation - SciChart WPF Charts SDK v5.x
The Contours Series Type

SciChart WPF v5 provides a series type to draw contours on Uniform Data called the FastUniformContourRenderableSeries, the same type of data used by the FastUniformHeatmapRenderableSeries.

Declaring a Contours Series in Xaml / Code Behind

Declaring a FastUniformContourRenderableSeries
Copy Code
<s:SciChartSurface x:Name="sciChart" Padding="0" BorderThickness="0">

        <!-- (OPTIONAL) Declare a heatmap, over this we will add the contours -->
        <s:FastUniformHeatmapRenderableSeries x:Name="heatmapSeries" Opacity="0.9">
                <s:HeatmapColorPalette Maximum="1">
                        <GradientStop Offset="0" Color="DarkBlue" />
                        <GradientStop Offset="0.2" Color="CornflowerBlue" />
                        <GradientStop Offset="0.4" Color="DarkGreen" />
                        <GradientStop Offset="0.6" Color="Chartreuse" />
                        <GradientStop Offset="0.8" Color="Yellow" />
                        <GradientStop Offset="1" Color="Red" />

        <!-- Declare the contour series -->
        <s:FastUniformContourRenderableSeries x:Name="contourSeries" AntiAliasing="True"/>

        <s:NumericAxis DrawMajorBands="True" />
        <s:NumericAxis DrawMajorBands="True" />

// Then, in code-behind, apply the data
void InitializeHeatmapAndContourData()
    var colormap = heatmapSeries.ColorMap;
    var cpMin = colormap.Minimum;
    var cpMax = colormap.Maximum;
    // Create a UniformHeatmapDataSeries
    var uniformDataSeries = CreateSeries(3, 300, 200, cpMin, cpMax);
    // Apply the DataSeries to the heatmap & contour
    heatmapSeries.DataSeries = uniformDataSeries;
    contourSeries.DataSeries = uniformDataSeries;

private IDataSeries CreateSeries(int index, int width, int height, double cpMin, double cpMax)
    double angle = Math.PI * 2 * index / seriesPerPeriod;
    int w = width, h = height;
    var data = new double[h, w];
    for (int x = 0; x < w; x++)
        for (int y = 0; y < h; y++)
            var v = (1 + Math.Sin(x * 0.04 + angle)) * 50 + (1 + Math.Sin(y * 0.1 + angle)) * 50 * (1 + Math.Sin(angle * 2));
            var cx = w / 2; var cy = h / 2;
            var r = Math.Sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy));
            var exp = Math.Max(0, 1 - r * 0.008);
            var zValue = (v * exp );
            data[y, x] = (zValue > cpMax) ? cpMax : zValue;
    return new UniformHeatmapDataSeries<int, int, double>(data, 0, 1, 0, 1);

Defining the Spacing of Contour Lines

There are two types of contour lines: Major and minor. ZStep defines positions of MajorLines based on the data passed to the contour series. There is a property MinorsPerMajor which defines the number of Minor contour lines between major lines. ZMin and ZMax also define the start and stop position of contours.


Applying Styles to the Contour Lines

Major and Minor Contour Lines can be applied via the MajorLineStyle, MinorLineStyle properties.

These properties accept a Style with TargetType Line so you can set the StrokeThickness, Stroke, StrokeDashArray of the contour line.


e.g. the following code:

Applying Contour Line Styles
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        <Style x:Key="MajorContourLineStyle" TargetType="s:ContourLine">
            <Setter Property="StrokeDashArray" Value="2,4" />
            <Setter Property="StrokeThickness" Value="3" />
            <Setter Property="Stroke" Value="Red" />
        <Style x:Key="MinorContourLineStyle" TargetType="s:ContourLine">
            <Setter Property="StrokeThickness" Value="1" />
            <Setter Property="Stroke" Value="GreenYellow" />
        <s:FastUniformContourRenderableSeries x:Name="contourSeries" AntiAliasing="True"
                MajorLineStyle="{StaticResource MajorContourLineStyle}"
                MinorLineStyle="{StaticResource MinorContourLineStyle}"/>
    <!-- XAxis, YAxis omitted for brevity -->

Resuts in the following output:

Applying Palettes to the Contour Lines

Conversion of data value into color is defined by the property FastUniformContourRenderableSeries.ColorMap. The ColorMap is type HeatmapColorPalette


ColorMaps are optional. When a ColorMap is not set, then the FastUniformContourRenderableSeries simply obeys the BaseRenderableSeries.Stroke property.


You can define a custom Color Palette in XAML as follows:

Converting DataValues to Colors (Defining a Color Map)
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<s:FastUniformContourRenderableSeries x:Name="contourSeries">
        <s:HeatmapColorPalette Minimum="0" Maximum="100">
            <GradientStop Color="Blue" Offset="0"/>
            <GradientStop Color="White" Offset="0.3"/>
            <GradientStop Color="Green" Offset="0.5"/>
            <GradientStop Color="Yellow" Offset="0.7"/>
            <GradientStop Color="Red" Offset="1"/>


When the ColorMap is applied, and no MajorLineStyle / MinorLineStyle is applied, there are two modes of applying the color map to the Contours Series.


In this mode when FastUniformContourRenderableSeries.ColorMapMode = GradientColors, the ColorMap is applied to the contours in a very similar way to the heatmap series. The HeatmapColorMap.Minimum, Maximum properties are used to map the data to gradient colors, e.g. The Gradient Stop with Offset = 0 corresponds to HeatmapColorPalette.Minimum data value, offset=1 corresponds to HeatmapColorPalette.Maximum data value. By default Minimum = 0, Maximum = 1.

Gradient Colors contours

Gradient Colors contours


In this mode when FastUniformContourRenderableSeries.ColorMapMode = AlternateColors, the ColorMap is applied to the contours series very simply - the gradient offsets are ignored

Alternate Colors contours

Alternate Colors contours


When using the contours series with DrawingMode.Fast, a fast, GPU based algorithm is used to calcualte contours. Unfortunately this algorithm can have some artifacts depending on your data & the properties set on the contour series.

if you end up with a chart that looks like this:

Bugs in the Contour Series when DrawingMode = Fast

Bugs in the Contour Series when DrawingMode = Fast

You can usually make this solid fill area go away by adjusting the ZMin, or ZStep property slightly. Try values of ZMin that do not equal zero to ensure that the contour does not fall on a large block of the heatmap data of the same value.

Alternatively, if you require accurate contours under all conditions, you can set DrawingMode.Accurate. This will fall back to a much more accurate, software-based algorithm for calculating contours.








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