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I did what you said, but it didn’t work. Is there no other way?
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Without profiling the application it’s hard to tell why application lags. I couldn’t compile your code into project because of missing code pieces and this is the only thing which I noticed which could significantly harm performance. So there is nothing I can do in this case, unless you provide provide results of profiling or full project ( so I can run and profile on my computer )
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My chart is very similar to the chart at the top of example https://www.scichart.com/example/android-audio-analyzer-chart-example/ . But my problem is that both in the example and in my chart, the chart is associated with vibration. Can this minor vibration be eliminated?
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It’s hard to understand what do you mean by ‘minor vibration’. Do you have some example, video or screenshot which demonstrates desired output vs current output?
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After further investigation, I came to the conclusion that adding the following line would solve the problem : binding.sciChart.setRenderSurface(new RenderSurface(getContext())); or binding.sciChart.setRenderSurface(new RenderSurfaceGL(getContext())); But we don’t know which code line is better for each device. Can you guide me?
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Please take a look on this article from documentation which explains difference between existing renderers – https://www.scichart.com/documentation/android/current/webframe.html#Renderer%20Plugins.html