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Data Interpolation in 3D Heatmap

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I’m seeing nice color interpolation when all data points have data. If I have incomplete data, is there a way that the heatmap can add “noice” to unset data points?

Please see attached example of a heatmap surface data.

I would like for the heatmap to interpolate the data values that are empty (by adding noise or other mechanism). Can I achieve this directly through the heatmap?

Thank you.

Best regards,
Sebastian

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Hi Sebastian,

In SciChart v4.0, the two interpolation modes we have in SurfaceMeshRenderableSeries3D are MeshPaletteMode.HeightMapInterpolated and MeshPaletteMode.HeightMapSolidCells.

These look like this

enter image description here

and this

enter image description here

What did you have and what did you expect? If you post screenshots + code samples we can see what we can do for you.

Best regards,
Andrew

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Andrew,

Those interpolations are fine, but they work under the theory that all the data points contain data. What I really was looking into was sort of an internal algorithm that would fill in missing data on empty discrete points that I passed to the surface (what we usually call adding noise to the data).

I understand SciChart doesn’t support that so I’ll have to implement by own version of it.

Thank you.

Best regards,
Sebastian

  • Andrew Burnett-Thompson
    Hi Sebastian, if you can post a screenshot of what you want, I can ask the team how feasible it is. Best regards, Andrew
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