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Do you mean a Right Handed coordinate system as opposed to a Left Handed coordinate system?
If so, not yet, however we do have this on our roadmap as a feature to develop (by applying a final matrix to the camera when rendering).
If not, please clarify what you mean. You can move the camera programmatically or via the mouse, switch between Perspective and Orthogonal viewports etc… All demonstrated in the example Modify Camera3D Properties.
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