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DirectX renderer performance problem

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Hello,

we are evaluating charting library for new project.

I started to play with SciChart_Load500Seriesx500points example.
We need 64 series for 1000 point in each serie in one chart.

I exported the example to VS, changes the
SeriesCount = 64;
PointCount = 1000;

I commented out the ViewportManager.AnimateZoomExtents(TimeSpan.FromMilliseconds(500));
We don’t need this.

Now when I click in Release build I got ~8 FPS with High speed renderer and ~11 FPS with DirectX renderer. We expected much better performance form the Direct X renderer.

We need to achieve at least 20 FPS with this data amount.
Do you have some idea, what to optimize/change to get it ?
How the SciChartSurface FPS is calculated?

Strange is that, when I draw 5 or 150 series, the FPS is almost the same. Can you explain it?

Thank you,
Miro

Version
5.0.1
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