SciChart® the market leader in Fast WPF Charts, WPF 3D Charts, and now iOS Charting & Android Chart Components
we are evaluating charting library for new project.
I started to play with SciChart_Load500Seriesx500points example.
We need 64 series for 1000 point in each serie in one chart.
I exported the example to VS, changes the
SeriesCount = 64;
PointCount = 1000;
I commented out the ViewportManager.AnimateZoomExtents(TimeSpan.FromMilliseconds(500));
We don’t need this.
Now when I click in Release build I got ~8 FPS with High speed renderer and ~11 FPS with DirectX renderer. We expected much better performance form the Direct X renderer.
We need to achieve at least 20 FPS with this data amount.
Do you have some idea, what to optimize/change to get it ?
How the SciChartSurface FPS is calculated?
Strange is that, when I draw 5 or 150 series, the FPS is almost the same. Can you explain it?