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Tag: caching

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I am creating a very demanding application with several vertically stacked charts. I would like to use the best approach for using brushes / pens / sprites and textures.

  1. Can I leave the resources between render passes or do I have to always dispose it after a render pass?
  2. Which method is the most performant when drawing images? Should I use ISprite2d or ITexture2d. Is the DrawSprites the most performant?
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