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I’m using the DirectX 11 renderer.
Issue can be best seen in this image:
You can see that especially between the colors you can see lots of “dots”, which appear quite randomly as you zoom around.
But even in the black part some of these are created, so it is not exclusively to the multi color part.
I’m not sure why it happens and how to fix it, it seems like in some situations for some reason 1 pixel is left out for coloring (keeps background color).
I created this with lots of lines from a 60 hz input signal, and each signal gets drawn as a line. While the end result itself looks perfect, I’m getting these artifacts everywhere.
I suspect it happens from an optimization which is why I tried to turn them all off, but I wasn’t been able to find such a setting.
Any idea on how to fix this? 🙂