I’m working at displaying a map using FastNonUniformHeatmapRenderableSeries. I want to make it looks blurry, so there will be smooth transition between inner edges.
How can I do it?
Thanks in advance
If you are using the DirectX Renderer plugin in SciChart WPF, then the property FastUniformHeatmapRenderableSeries / FastNonUniformHeatmapRenderableSeries.UseLinearTextureFiltering will make the heatmap linearly interpolated or smoothed between cells.
The same option does not exist for the software renderers because this function is too CPU intensive to be performed in a software renderer.
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