Pre loader

Non Uniform SurfaceMeshRenderableSeries3D

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I am considering applying server-side licensing for my javerScript application.

In the document below, there is a phrase “Our server-side licensing component is written in C++.”
(https://support-dev.scichart.com/index.php?/Knowledgebase/Article/View/17256/42/)

However, there is only asp.net sample code on the provided github.
(https://github.com/ABTSoftware/SciChart.JS.Examples/tree/master/Sandbox/demo-dotnet-server-licensing)

I wonder if there is a sample code implemented in C++ for server-side licensing.

Can you provide c++ sample code?
Also, are there any examples to run on Ubuntu?

Version
4.1.1
Images
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Hi Yuriy,

First up, blinking chart is caused by compatibility issues between WPF’s D3DImage (which hosts DirectX content) and your video card. We have a workaround at present which is to set Viewport3D.UseAlternativeFillSource = true, which works in most cases to restore compatibility. We are also working on a long term solution, which will use an alternative method to share DirectX content with WPF and in tests, resolves blinking in 100% of cases.

Secondly, regarding non-uniform mesh, at the moment I’m afraid we don’t support this, only uniform. It is in our roadmap to add this feature, but as yet we haven’t had the manpower to add it.

Finally, I’m interested how you achieved the null (empty) cells in the Uniform mesh above? This was asked a few times and as far as I’m aware, we don’t support it, but you’ve achieved it somehow?!

Best regards,
Andrew

  • Yuriy Pavlichenko
    Hi Andrew, Thank you, UseAlternativeFillSource property eliminates the blinking. Empty cells are obtained by using transparent color.
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