Hello
Im doing mutual crosshair, like this
static class ModifierFactory
{
public static ModifierGroup Crosshair ()
{
SeriesSelectionModifier SelSerMod = new SeriesSelectionModifier() { SelectedSeriesStyle = new Style(typeof(BaseRenderableSeries)) { }, ExecuteOn = ExecuteOn.MouseRightButton };
LegendModifier LegendModifier = new LegendModifier() { GetLegendDataFor = GetLegendDataFor.SelectedSeries, };
MouseWheelZoomModifier MouseWheelZoomModifier = new MouseWheelZoomModifier() { ReceiveHandledEvents = true };
ZoomPanModifier ZoomPanModifier = new ZoomPanModifier() { ReceiveHandledEvents = true };
ZoomExtentsModifier ZoomExtensModifier = new ZoomExtentsModifier() { ReceiveHandledEvents = true, ExecuteOn = ExecuteOn.MouseDoubleClick };
CursorModifier CursorModifier = new CursorModifier() { ReceiveHandledEvents = true };
RolloverModifier RolloverModifier = new RolloverModifier() { ReceiveHandledEvents = true };
return new ModifierGroup(CursorModifier, MouseWheelZoomModifier, ZoomPanModifier, ZoomExtensModifier) { MouseEventGroup = "MyGroup" };
}
public static ModifierGroup Rollover ()
{
SeriesSelectionModifier SelSerMod = new SeriesSelectionModifier() { SelectedSeriesStyle = new Style(typeof(BaseRenderableSeries)) { }, ExecuteOn = ExecuteOn.MouseRightButton };
LegendModifier LegendModifier = new LegendModifier() { GetLegendDataFor = GetLegendDataFor.SelectedSeries, };
MouseWheelZoomModifier MouseWheelZoomModifier = new MouseWheelZoomModifier() { ReceiveHandledEvents = true };
ZoomPanModifier ZoomPanModifier = new ZoomPanModifier() { ReceiveHandledEvents = true };
ZoomExtentsModifier ZoomExtensModifier = new ZoomExtentsModifier() { ReceiveHandledEvents = true, ExecuteOn = ExecuteOn.MouseDoubleClick };
CursorModifier CursorModifier = new CursorModifier() { ReceiveHandledEvents = true };
RolloverModifier RolloverModifier = new RolloverModifier() { ReceiveHandledEvents = true };
return new ModifierGroup(RolloverModifier, ZoomPanModifier, MouseWheelZoomModifier, ZoomExtensModifier) { MouseEventGroup = "MyGroup" };
}
public static ModifierGroup SimpleModifier()
{
SeriesSelectionModifier SelSerMod = new SeriesSelectionModifier() { SelectedSeriesStyle = new Style(typeof(BaseRenderableSeries)) { }, ExecuteOn = ExecuteOn.MouseRightButton };
LegendModifier LegendModifier = new LegendModifier() { GetLegendDataFor = GetLegendDataFor.SelectedSeries, };
MouseWheelZoomModifier MouseWheelZoomModifier = new MouseWheelZoomModifier() { ReceiveHandledEvents = true };
ZoomPanModifier ZoomPanModifier = new ZoomPanModifier() { ReceiveHandledEvents = true };
ZoomExtentsModifier ZoomExtensModifier = new ZoomExtentsModifier() { ReceiveHandledEvents = true, ExecuteOn = ExecuteOn.MouseDoubleClick };
CursorModifier CursorModifier = new CursorModifier() { ReceiveHandledEvents = true };
RolloverModifier RolloverModifier = new RolloverModifier() { ReceiveHandledEvents = true };
return new ModifierGroup(ZoomPanModifier, MouseWheelZoomModifier, ZoomExtensModifier) { MouseEventGroup = "MyGroup" };
}
}
SciChartSurface FirstChart;
SciChartSurface SecondChart;
...
...
FirstChart.ChartModifier = ModifierFactory.Crosshair ();
SecondChart.ChartModifier = ModifierFactory.Crosshair ();
But it is not mutual, every chart get single crosshair
Mb its because i got winForms project, which load wpf dll and open a wpf window ?
- VRueda asked 10 years ago
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Hi there,
You should use attached property MouseManager.MouseEventGroup=”MyGroup”, not this one which is exposed by modifiers – it is for internal usage.
Hope this helps!
Best regards,
Yuriy
- Yuriy Zadereckiy answered 10 years ago
- It helps, but there is one problem In first and third pic it works well But when i move cursor bellow middle, it doesnt
- Thanks, now works well And one more question Now all window will have mutual modifier with the same MouseGroup, is there any solution to divide modifier by window? (I understand that i can make unique MouseGroup's name for window, but mb u have another solution )
- Bind MouseEventGroup to a GUID in the ViewModel, this will keep them distinct for your application. Hope that helps!
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