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    Class ImpulseRenderableSeries3D

    Provides 3D Impulse series rendering

    Inheritance
    java.lang.Object
    RenderableSeriesCore
    BaseRenderableSeries3D
    renderableSeries.XyzRenderableSeries3DBase
    ImpulseRenderableSeries3D
    Inherited Members
    renderableSeries.RenderableSeriesCore.addIsSelectedChangeListener(renderableSeries.RenderableSeriesChangeListener)
    renderableSeries.RenderableSeriesCore.addIsVisibleChangeListener(renderableSeries.RenderableSeriesChangeListener)
    renderableSeries.RenderableSeriesCore.decrementSuspend()
    renderableSeries.RenderableSeriesCore.getIsSelected()
    renderableSeries.RenderableSeriesCore.getIsSuspended()
    renderableSeries.RenderableSeriesCore.getIsVisible()
    renderableSeries.RenderableSeriesCore.getOpacity()
    renderableSeries.RenderableSeriesCore.getSelectedSeriesStyle()
    renderableSeries.RenderableSeriesCore.getServices()
    renderableSeries.RenderableSeriesCore.getUpdateSuspenderCount()
    renderableSeries.RenderableSeriesCore.isAttached()
    renderableSeries.RenderableSeriesCore.removeIsSelectedChangeListener(renderableSeries.RenderableSeriesChangeListener)
    renderableSeries.RenderableSeriesCore.removeIsVisibleChangeListener(renderableSeries.RenderableSeriesChangeListener)
    renderableSeries.RenderableSeriesCore.resumeUpdates(IUpdateSuspender)
    renderableSeries.RenderableSeriesCore.setIsSelected(boolean)
    renderableSeries.RenderableSeriesCore.setIsVisible(boolean)
    renderableSeries.RenderableSeriesCore.setOpacity(float)
    renderableSeries.RenderableSeriesCore.setSelectedSeriesStyle(renderableSeries.IStyle)
    renderableSeries.RenderableSeriesCore.suspendUpdates()
    renderableSeries.BaseRenderableSeries3D.applyThemeProvider(IThemeProvider)
    renderableSeries.BaseRenderableSeries3D.attachTo(IServiceContainer)
    renderableSeries.BaseRenderableSeries3D.canUpdateRenderPassData(RenderPassState3D)
    renderableSeries.BaseRenderableSeries3D.detach()
    renderableSeries.BaseRenderableSeries3D.getContext()
    renderableSeries.BaseRenderableSeries3D.getCurrentRenderPassData()
    renderableSeries.BaseRenderableSeries3D.getDataSeries()
    renderableSeries.BaseRenderableSeries3D.getDataSeriesLock()
    renderableSeries.BaseRenderableSeries3D.getDiffuseColor()
    renderableSeries.BaseRenderableSeries3D.getMetadataProvider()
    renderableSeries.BaseRenderableSeries3D.getParentSurface()
    renderableSeries.BaseRenderableSeries3D.getPointMarker()
    renderableSeries.BaseRenderableSeries3D.getRenderPassDataLock()
    renderableSeries.BaseRenderableSeries3D.getSceneEntity()
    renderableSeries.BaseRenderableSeries3D.getSelectedVertexColor()
    renderableSeries.BaseRenderableSeries3D.getSeriesInfoProvider()
    renderableSeries.BaseRenderableSeries3D.getShininess()
    renderableSeries.BaseRenderableSeries3D.getSpecularColor()
    renderableSeries.BaseRenderableSeries3D.getSpecularStrength()
    renderableSeries.BaseRenderableSeries3D.hasDataSeries()
    renderableSeries.BaseRenderableSeries3D.hitTest(renderableSeries.hitTest.HitTestInfo3D,float,float)
    renderableSeries.BaseRenderableSeries3D.hitTest(renderableSeries.hitTest.HitTestInfo3D,long)
    renderableSeries.BaseRenderableSeries3D.internalUpdate(RenderPassState3D)
    renderableSeries.BaseRenderableSeries3D.internalUpdateRenderPassMetadata(renderableSeries.ISeriesRenderPassData3D,renderableSeries.metadataProviders.IMetadataProvider3D)
    renderableSeries.BaseRenderableSeries3D.invalidateElement()
    renderableSeries.BaseRenderableSeries3D.invalidateMeshes()
    renderableSeries.BaseRenderableSeries3D.invalidateMetadata()
    renderableSeries.BaseRenderableSeries3D.isUpdateOfRenderPassDataRequired(coordinateCalculators.ICoordinateCalculator,coordinateCalculators.ICoordinateCalculator,coordinateCalculators.ICoordinateCalculator,int)
    renderableSeries.BaseRenderableSeries3D.isValidForDrawing()
    renderableSeries.BaseRenderableSeries3D.isValidForUpdate()
    renderableSeries.BaseRenderableSeries3D.onDataSeriesChanged(dataSeries.IDataSeriesCore,int)
    renderableSeries.BaseRenderableSeries3D.setDataSeries(dataSeries.IDataSeries3D)
    renderableSeries.BaseRenderableSeries3D.setDiffuseColor(int)
    renderableSeries.BaseRenderableSeries3D.setMetadataProvider(renderableSeries.metadataProviders.IMetadataProvider3D)
    renderableSeries.BaseRenderableSeries3D.setPointMarker(pointMarkers.BasePointMarker3D)
    renderableSeries.BaseRenderableSeries3D.setSelectedVertexColor(int)
    renderableSeries.BaseRenderableSeries3D.setSeriesInfoProvider(renderableSeries.hitTest.ISeriesInfo3DProvider)
    renderableSeries.BaseRenderableSeries3D.setShininess(float)
    renderableSeries.BaseRenderableSeries3D.setSpecularColor(int)
    renderableSeries.BaseRenderableSeries3D.setSpecularStrength(float)
    renderableSeries.BaseRenderableSeries3D.update(RenderPassState3D)
    renderableSeries.BaseRenderableSeries3D.updateFillMetadata(renderableSeries.metadataProviders.IMetadataProvider3D,IntegerValues,int,int)
    renderableSeries.BaseRenderableSeries3D.updateMeshColors(renderableSeries.metadataProviders.IMetadataProvider3D,IntegerValues)
    renderableSeries.BaseRenderableSeries3D.updatePointMetadata(renderableSeries.metadataProviders.IMetadataProvider3D,IntegerValues,FloatValues,int,float,int)
    renderableSeries.BaseRenderableSeries3D.updateRenderPassData(IAxis3D,IAxis3D,IAxis3D,RenderPassState3D)
    renderableSeries.BaseRenderableSeries3D.updateStrokeMetadata(renderableSeries.metadataProviders.IMetadataProvider3D,IntegerValues,int,int)
    renderableSeries.XyzRenderableSeries3DBase.deselectAll()
    renderableSeries.XyzRenderableSeries3DBase.internalUpdateRenderPassData(renderableSeries.ISeriesRenderPassData3D,dataSeries.IDataSeries3D<?,?,?>,int)
    renderableSeries.XyzRenderableSeries3DBase.isOfValidType(dataSeries.IDataSeries3D)
    renderableSeries.XyzRenderableSeries3DBase.performSelection(boolean,renderableSeries.hitTest.HitTestInfo3D)
    renderableSeries.XyzRenderableSeries3DBase.performSelection(renderableSeries.hitTest.HitTestInfo3D)
    Object.clone()
    Object.equals(Object)
    Object.finalize()
    Object.getClass()
    Object.hashCode()
    Object.notify()
    Object.notifyAll()
    Object.toString()
    Object.wait()
    Object.wait(long)
    Object.wait(long,int)
    Namespace:
    Assembly: .dll
    Syntax
    public class ImpulseRenderableSeries3D extends renderableSeries.XyzRenderableSeries3DBase

    Constructors

    ImpulseRenderableSeries3D()

    Creates a new instance of ImpulseRenderableSeries3D class

    Declaration
    public ImpulseRenderableSeries3D()

    ImpulseRenderableSeries3D(renderableSeriesImpulseRenderPassData3D currentRenderPassData, renderableSeries.BaseRenderableSeriesSceneEntity3D sceneEntity)

    Creates a new instance of ImpulseRenderableSeries3D class

    Declaration
    protected ImpulseRenderableSeries3D(renderableSeriesImpulseRenderPassData3D currentRenderPassData, renderableSeries.BaseRenderableSeriesSceneEntity3D sceneEntity)
    Parameters
    Type Name Description
    renderableSeriesImpulseRenderPassData3D currentRenderPassData

    The render pass data to use

    BaseRenderableSeriesSceneEntity3D sceneEntity

    The scene entity to use

    Fields

    strokeProperty

    Declaration
    protected final SmartPropertyInteger strokeProperty
    Field Value
    Type Description
    SmartPropertyInteger

    strokeThicknessProperty

    Declaration
    protected final SmartPropertyFloat strokeThicknessProperty
    Field Value
    Type Description
    SmartPropertyFloat

    Methods

    applyThemeProvider(IThemeProvider themeProvider)

    Declaration
    public void applyThemeProvider(IThemeProvider themeProvider)
    Parameters
    Type Name Description
    IThemeProvider themeProvider
    Overrides
    BaseRenderableSeries3D.applyThemeProvider(IThemeProvider themeProvider)

    getSeriesColor()

    Declaration
    public int getSeriesColor()
    Returns
    Type Description
    int

    getStroke()

    Gets the Stroke color to draw with

    Declaration
    public final int getStroke()
    Returns
    Type Description
    int

    The current stroke value

    getStrokeThickness()

    Gets the stroke thickness of lines

    Declaration
    public final float getStrokeThickness()
    Returns
    Type Description
    float

    The current strokeThickness value

    internalUpdateRenderPassMetadata(renderableSeries.ISeriesRenderPassData3D renderPassDataToUpdate, renderableSeries.metadataProviders.IMetadataProvider3D metadataProvider)

    Updates the current render pass data using data provided by #getMetadataProvider()

    Declaration
    protected void internalUpdateRenderPassMetadata(renderableSeries.ISeriesRenderPassData3D renderPassDataToUpdate, renderableSeries.metadataProviders.IMetadataProvider3D metadataProvider)
    Parameters
    Type Name Description
    renderableSeries.ISeriesRenderPassData3D renderPassDataToUpdate
    renderableSeries.metadataProviders.IMetadataProvider3D metadataProvider
    Overrides
    BaseRenderableSeries3D.internalUpdateRenderPassMetadata(renderableSeries.ISeriesRenderPassData3D renderPassDataToUpdate, renderableSeries.metadataProviders.IMetadataProvider3D metadataProvider)

    setStroke(int stroke)

    Sets the Stroke color to draw with

    Declaration
    public final void setStroke(int stroke)
    Parameters
    Type Name Description
    int stroke

    The current stroke value

    setStrokeThickness(float strokeThickness)

    Sets the stroke thickness of lines

    Declaration
    public final void setStrokeThickness(float strokeThickness)
    Parameters
    Type Name Description
    float strokeThickness

    The new strokeThickness value

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