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    Interface IRenderContext2D

    Defines the interface to a 2D RenderContext, allowing rendering of pens, brushes, sprites and textures on the IRenderSurface

    Implements
    IDisposable
    Namespace:
    Assembly: .dll
    Syntax
    public interface IRenderContext2D extends IDisposable

    Methods

    beginLine(IPen2D pen, float x, float y)

    Begins a line segment, returning the IPathDrawingContext

    Declaration
    public abstract IPathDrawingContext beginLine(IPen2D pen, float x, float y)
    Parameters
    Type Name Description
    IPen2D pen

    The pen for line segment

    float x

    The x-coordinate in pixels

    float y

    The y-coordinate in pixels

    Returns
    Type Description
    IPathDrawingContext

    The IPathDrawingContext to continue the line

    beginTextDrawing(IFont font, int textColor)

    Begins a text batch using same IFont instance and same text color

    Declaration
    public abstract ITextDrawingContext beginTextDrawing(IFont font, int textColor)
    Parameters
    Type Name Description
    IFont font

    The IFont instance to draw text with

    int textColor

    The text color

    Returns
    Type Description
    ITextDrawingContext

    The ITextDrawingContext to draw text width

    beginTrianglesStrip(IBrush2D brush, float x, float y)

    Begins a filled triangle strips segment, returning the IPathDrawingContext

    Declaration
    public abstract IPathDrawingContext beginTrianglesStrip(IBrush2D brush, float x, float y)
    Parameters
    Type Name Description
    IBrush2D brush

    The brush for triangle strips segment

    float x

    The x-coordinate in pixels

    float y

    The y-coordinate in pixels

    Returns
    Type Description
    IPathDrawingContext

    The IPathDrawingContext to continue the line

    clear()

    Clears the IRenderSurface

    Declaration
    public abstract void clear()

    drawCanvasTexture(ICanvasTexture2D texture, Action1<Canvas> drawingCommand)

    Executed drawing command which used Canvas API. After executing command content of Canvas is rendered onto texture. Texture for this call should be created by calling IAssetManager2D#createCanvasTexture(int, int) method

    Declaration
    public abstract void drawCanvasTexture(ICanvasTexture2D texture, Action1<Canvas> drawingCommand)
    Parameters
    Type Name Description
    ICanvasTexture2D texture

    The target texture to draw on

    Action1<android.graphics.Canvas> drawingCommand

    The drawing command which

    drawEllipse(float xCenter, float yCenter, float width, float height, IBrush2D fillBrush)

    Draws a single ellipse on the IRenderSurface using the specified IBrush2D

    Declaration
    public abstract void drawEllipse(float xCenter, float yCenter, float width, float height, IBrush2D fillBrush)
    Parameters
    Type Name Description
    float xCenter

    The x center coordinate in pixels

    float yCenter

    The y center coordinate in pixels

    float width

    The width of ellipse in pixels

    float height

    The height of ellipse in pixels

    IBrush2D fillBrush

    The brush to fill ellipse with

    drawEllipse(float xCenter, float yCenter, float width, float height, IPen2D strokePen)

    Draws a single ellipse on the IRenderSurface using the specified IPen2D

    Declaration
    public abstract void drawEllipse(float xCenter, float yCenter, float width, float height, IPen2D strokePen)
    Parameters
    Type Name Description
    float xCenter

    The x center coordinate in pixels

    float yCenter

    The y center coordinate in pixels

    float width

    The width of ellipse in pixels

    float height

    The height of ellipse in pixels

    IPen2D strokePen

    The pen to draw ellipse stroke with

    drawEllipse(float xCenter, float yCenter, float width, float height, IPen2D strokePen, IBrush2D fillBrush)

    Draws a single ellipse on the IRenderSurface using the specified IBrush2D and IPen2D

    Declaration
    public abstract void drawEllipse(float xCenter, float yCenter, float width, float height, IPen2D strokePen, IBrush2D fillBrush)
    Parameters
    Type Name Description
    float xCenter

    The x center coordinate in pixels

    float yCenter

    The y center coordinate in pixels

    float width

    The width of ellipse in pixels

    float height

    The height of ellipse in pixels

    IPen2D strokePen

    The pen to draw ellipse stroke with

    IBrush2D fillBrush

    The brush to fill ellipse with

    drawEllipses(float[] points, int startIndex, int count, float width, float height, IBrush2D fillBrush)

    Draws a series of ellipses. Each point for sprite is taken from 2 consecutive values in the points array. Thus to draw 1 ellipse, the array must contain at least 2 values.

    Declaration
    public abstract void drawEllipses(float[] points, int startIndex, int count, float width, float height, IBrush2D fillBrush)
    Parameters
    Type Name Description
    float[] points

    Array of points with centers to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    float width

    The width of ellipses in pixels

    float height

    The height of ellipses in pixels

    IBrush2D fillBrush

    The brush to fill ellipses with

    drawEllipses(float[] points, int startIndex, int count, float width, float height, IPen2D strokePen)

    Draws a series of ellipses. Each point for sprite is taken from 2 consecutive values in the points array. Thus to draw 1 ellipse, the array must contain at least 2 values.

    Declaration
    public abstract void drawEllipses(float[] points, int startIndex, int count, float width, float height, IPen2D strokePen)
    Parameters
    Type Name Description
    float[] points

    Array of points with centers to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    float width

    The width of ellipses in pixels

    float height

    The height of ellipses in pixels

    IPen2D strokePen

    The pen to draw ellipse stroke with

    drawEllipses(float[] points, int startIndex, int count, float width, float height, IPen2D strokePen, IBrush2D fillBrush)

    Draws a series of ellipses. Each point for sprite is taken from 2 consecutive values in the points array. Thus to draw 1 ellipse, the array must contain at least 2 values.

    Declaration
    public abstract void drawEllipses(float[] points, int startIndex, int count, float width, float height, IPen2D strokePen, IBrush2D fillBrush)
    Parameters
    Type Name Description
    float[] points

    Array of points with centers to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    float width

    The width of ellipses in pixels

    float height

    The height of ellipses in pixels

    IPen2D strokePen

    The pen to draw ellipse stroke with

    IBrush2D fillBrush

    The brush to fill ellipses with

    drawLine(float x1, float y1, float x2, float y2, IPen2D pen)

    Draws a single line on the IRenderSurface using the specified IPen2D

    Declaration
    public abstract void drawLine(float x1, float y1, float x2, float y2, IPen2D pen)
    Parameters
    Type Name Description
    float x1

    The x1 coordinate in pixels

    float y1

    The y1 coordinate in pixels

    float x2

    The x2 coordinate in pixels

    float y2

    The y2 coordinate in pixels

    IPen2D pen

    The pen to draw line with

    drawLines(float[] points, int startIndex, int count, IPen2D pen)

    Draws a series of lines. Each line is taken from 4 consecutive values in the points array. Thus to draw 1 line, the array must contain at least 4 values.

    Declaration
    public abstract void drawLines(float[] points, int startIndex, int count, IPen2D pen)
    Parameters
    Type Name Description
    float[] points

    Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    IPen2D pen

    The pen to draw lines with

    drawLinesStrip(float[] points, int startIndex, int count, IPen2D pen)

    Draws a lines strip. Each line is taken from 4 consecutive values in the points array. Thus to draw 1 line, the array must contain at least 4 values.

    Declaration
    public abstract void drawLinesStrip(float[] points, int startIndex, int count, IPen2D pen)
    Parameters
    Type Name Description
    float[] points

    Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    IPen2D pen

    The pen to draw lines with

    drawRect(float x1, float y1, float x2, float y2, IPen2D pen)

    Draws a single rectangle on the IRenderSurface using the specified IPen2D

    Declaration
    public abstract void drawRect(float x1, float y1, float x2, float y2, IPen2D pen)
    Parameters
    Type Name Description
    float x1

    The x1 coordinate in pixels

    float y1

    The y1 coordinate in pixels

    float x2

    The x2 coordinate in pixels

    float y2

    The y2 coordinate in pixels

    IPen2D pen

    The pen to draw rect with

    drawRects(float[] points, int startIndex, int count, IPen2D pen)

    Draws a series of rectangles. Each point for sprite is taken from 4 consecutive values in the points array. Thus to draw 1 rectangle, the array must contain at least 4 values.

    Declaration
    public abstract void drawRects(float[] points, int startIndex, int count, IPen2D pen)
    Parameters
    Type Name Description
    float[] points

    Array of points to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    IPen2D pen

    The pen to draw rectangles with

    drawSprite(ITexture2D sprite, float x, float y)

    Draws a sprite at specified x, y coordinate

    Declaration
    public abstract void drawSprite(ITexture2D sprite, float x, float y)
    Parameters
    Type Name Description
    ITexture2D sprite

    The sprite to draw

    float x

    The x-coordinate in pixels

    float y

    The y-coordinate in pixels

    drawSprite(ITexture2D sprite, float x, float y, float opacity)

    Draws a sprite at specified x, y coordinate

    Declaration
    public abstract void drawSprite(ITexture2D sprite, float x, float y, float opacity)
    Parameters
    Type Name Description
    ITexture2D sprite

    The sprite to draw

    float x

    The x-coordinate in pixels

    float y

    The y-coordinate in pixels

    float opacity

    The opacity to draw sprite with

    drawSprites(ITexture2D sprite, float[] points, int startIndex, int count)

    Draws a series of sprites. Each point for sprite is taken from 2 consecutive values in the points array. Thus to draw 1 sprite, the array must contain at least 2 values.

    Declaration
    public abstract void drawSprites(ITexture2D sprite, float[] points, int startIndex, int count)
    Parameters
    Type Name Description
    ITexture2D sprite

    The spite to draw

    float[] points

    Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    drawSprites(ITexture2D sprite, float[] points, int startIndex, int count, float opacity)

    Draws a series of sprites. Each point for sprite is taken from 2 consecutive values in the points array. Thus to draw 1 sprite, the array must contain at least 2 values.

    Declaration
    public abstract void drawSprites(ITexture2D sprite, float[] points, int startIndex, int count, float opacity)
    Parameters
    Type Name Description
    ITexture2D sprite

    The spite to draw

    float[] points

    Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    float opacity

    The opacity to draw sprite with

    drawText(IFont font, float x, float y, int textColor, String text)

    Draws text at x,y coordinate using a specified font and text color

    Declaration
    public abstract void drawText(IFont font, float x, float y, int textColor, String text)
    Parameters
    Type Name Description
    IFont font

    The IFont instance to draw text with

    float x

    The x-coordinate in pixels

    float y

    The y-coordinate in pixels

    int textColor

    The text color

    String text

    The text to draw

    drawTexture(ITexture2D texture, float x1, float y1, float x2, float y2)

    Fills a single rectangle on the IRenderSurface using the specified ITexture2D

    Declaration
    public abstract void drawTexture(ITexture2D texture, float x1, float y1, float x2, float y2)
    Parameters
    Type Name Description
    ITexture2D texture

    The texture to draw

    float x1

    The x1 coordinate in pixels

    float y1

    The y1 coordinate in pixels

    float x2

    The x2 coordinate in pixels

    float y2

    The y2 coordinate in pixels

    drawTexture(ITexture2D texture, float x1, float y1, float x2, float y2, float opacity)

    Fills a single rectangle on the IRenderSurface using the specified ITexture2D

    Declaration
    public abstract void drawTexture(ITexture2D texture, float x1, float y1, float x2, float y2, float opacity)
    Parameters
    Type Name Description
    ITexture2D texture

    The texture to draw

    float x1

    The x1 coordinate in pixels

    float y1

    The y1 coordinate in pixels

    float x2

    The x2 coordinate in pixels

    float y2

    The y2 coordinate in pixels

    float opacity

    The opacity to draw texture with

    drawTexture(ITexture2D texture, float[] points, int startIndex, int count)

    Draws a series of textures. Each point for sprite is taken from 4 consecutive values in the points array. Thus to draw 1 texture, the array must contain at least 4 values.

    Declaration
    public abstract void drawTexture(ITexture2D texture, float[] points, int startIndex, int count)
    Parameters
    Type Name Description
    ITexture2D texture

    The texture to draw

    float[] points

    Array of points to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    drawTexture(ITexture2D texture, float[] points, int startIndex, int count, float opacity)

    Draws a series of textures. Each point for sprite is taken from 4 consecutive values in the points array. Thus to draw 1 texture, the array must contain at least 4 values.

    Declaration
    public abstract void drawTexture(ITexture2D texture, float[] points, int startIndex, int count, float opacity)
    Parameters
    Type Name Description
    ITexture2D texture

    The texture to draw

    float[] points

    Array of points to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    float opacity

    The opacity to draw texture with

    drawTrianglesStrip(float[] points, int startIndex, int count, IBrush2D brush)

    Draws a triangle strip. Each line is taken from 6 consecutive values in the points array. Thus to draw 1 triangle, the array must contain at least 6 values.

    Declaration
    public abstract void drawTrianglesStrip(float[] points, int startIndex, int count, IBrush2D brush)
    Parameters
    Type Name Description
    float[] points

    Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    IBrush2D brush

    The brush to fill triangles with

    fillRect(float x1, float y1, float x2, float y2, IBrush2D brush)

    Fills a single rectangle on the IRenderSurface using the specified IBrush2D

    Declaration
    public abstract void fillRect(float x1, float y1, float x2, float y2, IBrush2D brush)
    Parameters
    Type Name Description
    float x1

    The x1 coordinate in pixels

    float y1

    The y1 coordinate in pixels

    float x2

    The x2 coordinate in pixels

    float y2

    The y2 coordinate in pixels

    IBrush2D brush

    The brush to fill rectangle with

    fillRects(float[] points, int startIndex, int count, IBrush2D brush)

    Fills a series of rectangles. Each point for sprite is taken from 4 consecutive values in the points array. Thus to draw 1 rectangle, the array must contain at least 4 values.

    Declaration
    public abstract void fillRects(float[] points, int startIndex, int count, IBrush2D brush)
    Parameters
    Type Name Description
    float[] points

    Array of points to draw [x0 y0 x1 y1 ...]

    int startIndex

    Start index in points array to start drawing with

    int count

    The amount of points to draw from points array

    IBrush2D brush

    The brush to fill rectangles with

    getViewportHeight()

    Gets the current viewport height

    Declaration
    public abstract int getViewportHeight()
    Returns
    Type Description
    int

    The viewport height in pixels

    getViewportWidth()

    Gets the current viewport width

    Declaration
    public abstract int getViewportWidth()
    Returns
    Type Description
    int

    The viewport width in pixels

    restore()

    This call balances a previous call to save(), and is used to remove all modifications made by IRenderContext2D#translate(float, float), IRenderContext2D#rotate(float), IRenderContext2D#scale(float, float) and IRenderContext2D#setClipRect(float, float, float, float) calls since the last save call. It is an error to call restore() more times than save() was called.

    Declaration
    public abstract void restore()

    rotate(float degrees)

    Rotates this IRenderContext2D on specified angle

    Declaration
    public abstract void rotate(float degrees)
    Parameters
    Type Name Description
    float degrees

    The amount to rotate, in degrees

    save()

    Saves the current transformation and clip rect onto a private stack.

    Declaration
    public abstract void save()

    scale(float x, float y)

    Scales this IRenderContext2D by the provided x, y values

    Declaration
    public abstract void scale(float x, float y)
    Parameters
    Type Name Description
    float x

    The amount to scale in x direction

    float y

    The amount to scale in y direction

    setClipRect(float left, float top, float right, float bottom)

    Sets clip rect for this IRenderContext2D at specified coordinates in pixels

    Declaration
    public abstract void setClipRect(float left, float top, float right, float bottom)
    Parameters
    Type Name Description
    float left

    The left coordinate in pixels

    float top

    The top coordinate in pixels

    float right

    The right coordinate in pixels

    float bottom

    The bottom coordinate in pixels

    setTexturePixels(IPixelTexture2D texture, int x, int y, int width, int height, int[] pixels, int startIndex)

    Sets the region of texture pixels based on values provided by pixels array

    Declaration
    public abstract void setTexturePixels(IPixelTexture2D texture, int x, int y, int width, int height, int[] pixels, int startIndex)
    Parameters
    Type Name Description
    IPixelTexture2D texture

    The texture to set pixels for

    int x

    The x-coordinate of texture region in pixels to set pixels for

    int y

    The y-coordinate of texture region in pixels to set pixels for

    int width

    The width of texture region in pixels to set pixels for

    int height

    The height of texture region in pixels to set pixels for

    int[] pixels

    The array with values of texture pixels

    int startIndex

    Start index in pixels array to start copying with

    setTexturePixels(IPixelTexture2D texture, int[] pixels, int startIndex)

    Sets the texture pixels based on values provided by pixels array

    Declaration
    public abstract void setTexturePixels(IPixelTexture2D texture, int[] pixels, int startIndex)
    Parameters
    Type Name Description
    IPixelTexture2D texture

    The texture to set pixels for

    int[] pixels

    The array with values of texture pixels

    int startIndex

    Start index in pixels array to start copying with

    translate(float dx, float dy)

    Translates this IRenderContext2D by specified x, y offset

    Declaration
    public abstract void translate(float dx, float dy)
    Parameters
    Type Name Description
    float dx

    The x offset in pixels

    float dy

    The y offset in pixels

    Implements

    IDisposable
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