createTexture
createTexture: (ctx: CanvasRenderingContext2D, options: { fill: string; opacity: number } & any) => void
Type declaration
-
- (ctx: CanvasRenderingContext2D, options: { fill: string; opacity: number } & any): void
-
Parameters
-
ctx: CanvasRenderingContext2D
-
options: { fill: string; opacity: number } & any
Returns void