ICameraController Interface Methods

For a list of all members of this type, see ICameraController members.

Public Methods
 NameDescription
 Method INTERNAL USE: Attaches the camera to the viewport  
 Method Calculates a Camera target and radius that will fit the bounding box completely inside the viewport. Uses a simple bounding-sphere algorithm  
 Method Called by IUpdateSuspender each time a target suspender is disposed. When the final target suspender has been disposed, ResumeUpdates is called (Inherited from SciChart.Core.Framework.ISuspendable)
 MethodINTERNAL USE: Detaches the camera from the Viewport3D  
 Method Converts the Vector3 in world space to a 2D screen coordinate, using the current View and Projection matrices  
 Method Resets the camera to default position, target and orientation  
 Method Resumes updates on the target, intended to be called by IUpdateSuspender (Inherited from SciChart.Core.Framework.ISuspendable)
 Method Suspends drawing updates on the target until the returned object is disposed, when a final draw call will be issued (Inherited from SciChart.Core.Framework.ISuspendable)
 Method Switches the camera to Orthogonal mode  
 Method Switches the camera to Perspective mode  
 Method Converts the Vector3 in world space to a 2D screen coordinate, using the current View and Projection matrices  
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