IViewport3D Interface Methods
For a list of all members of this type, see IViewport3D members.
Public Methods
Name | Description | |
---|---|---|
AttachCamera | Attaches a Camera to the Viewport3D | |
BuildUpViewport | INTERNAL USE ONLY: After Viewport3D.Restart3DEngineWith, this method is called internally to build up the viewport. We expose this only as public for unit tests. | |
Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from System.IDisposable) | |
DrawFrame | Forces a redraw to occur in the Viewport3D | |
GetWorld | Gets the 3D Scene World from the 3D engine | |
OnViewportResized | Tells the viewport the parent size has changed | |
PickScene | Overloaded. Performs a Pick operation on the scene, returning the unique Vertex ID that was picked, or zero for none | |
RestartD3DPresentationWith | Sets the fill source mode (D3DImage or Alternative) and forces a redraw | |
SetCoordinateSystem | Sets the coordinate system (e.g. Left Handed or Right Handed) to use in the current Viewport instance | |
TearDownViewport | INTERNAL USE ONLY: Before Viewport3D.Restart3DEngineWith, this method is called internally to tear down the viewport. We expose this only as public for unit tests. |
Extension Methods
Name | Description | |
---|---|---|
SafeDispose | Checks for null and if not null, calls Dispose |
See Also