IViewport3D Interface Methods

For a list of all members of this type, see IViewport3D members.

Public Methods
 NameDescription
 Method Attaches a Camera to the Viewport3D  
 MethodINTERNAL USE ONLY: After Viewport3D.Restart3DEngineWith, this method is called internally to build up the viewport. We expose this only as public for unit tests.  
 MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from System.IDisposable)
 Method Forces a redraw to occur in the Viewport3D  
 Method Gets the 3D Scene World from the 3D engine  
 Method Tells the viewport the parent size has changed  
 MethodOverloaded.  Performs a Pick operation on the scene, returning the unique Vertex ID that was picked, or zero for none  
 Method Sets the fill source mode (D3DImage or Alternative) and forces a redraw  
 Method Sets the coordinate system (e.g. Left Handed or Right Handed) to use in the current Viewport instance  
 MethodINTERNAL USE ONLY: Before Viewport3D.Restart3DEngineWith, this method is called internally to tear down the viewport. We expose this only as public for unit tests.  
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Extension Methods
 NameDescription
Public Extension Method Checks for null and if not null, calls Dispose
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See Also