SceneEntityCollection Class Members
The following tables list the members exposed by SceneEntityCollection.
Public Constructors
Name | Description | |
---|---|---|
![]() | SceneEntityCollection Constructor |
Public Properties
Name | Description | |
---|---|---|
![]() | Count | Gets the number of elements contained in the SceneEntityCollection. |
![]() | IsReadOnly | Gets a value indicating whether the SceneEntityCollection is read-only. |
![]() | Item | Gets or sets the element at the specified index. |
Public Methods
Name | Description | |
---|---|---|
![]() | Add | Adds an item to the SceneEntityCollection. |
![]() | Clear | Removes all items from the SceneEntityCollection. |
![]() | Contains | Determines whether the SceneEntityCollection contains a specific value. |
![]() | ContainsById | Determines whether the SceneEntityCollection contains a scene entity by the specified ID. |
![]() | ContainsManagedRef | Determines if internal managed references map contains passed reference. |
![]() | CopyTo | Copies the elements of the SceneEntityCollection to an System.Array, starting at a particular System.Array index. |
![]() | Dispose | Overloaded. This method is defined in regards to basic implementation of the Dispose Pattern |
![]() | GetEnumerator | Returns an enumerator that iterates through the collection. |
![]() | GetItemEntityID | get the entity id of an item in the collection using its index this works if the entities are totoally on c++ side |
![]() | IndexOf | Determines the index of a specific item in the SceneEntityCollection. |
![]() | Insert | Inserts an item to the SceneEntityCollection at the specified index. |
![]() | Remove | Removes the first occurrence of a specific object from the SceneEntityCollection. |
![]() | RemoveAt | Removes the SceneEntityCollection item at the specified index. |
Extension Methods
Name | Description | |
---|---|---|
![]() | DebugFinalizer<T> | Notifies that finalizer has been invoked |
![]() | ForEachDo | Overloaded. Iterates over the list and performs an action on each element |
![]() | SafeDispose | Checks for null and if not null, calls Dispose |
![]() | ToDoubleArray | Overloaded. Converts an System.IComparable array to double array |
![]() | ToEnumerable<T> | Yields a single item, converting it to System.Collections.IEnumerable. |
![]() | ToStringArray2D<T> |
Public Events
Name | Description | |
---|---|---|
![]() | CollectionChanged | Occurs when the collection changes. |
See Also