UseAlternativeFillSource Property (VisualXcceleratorEngine)
When True (default), uses software method to FillSource (avoiding use of D3DImage). This can help compatibility on certain systems
When False, uses D3DImage for hardware accelerated texture sharing.
and prevent flicker which is due to D3DImage itself.
Syntax
Example
To enable compatibility mode for VisualXcceleratorEngine, set this property once, statically, in your application
void Foo() { VisualXcceleratorConfig.UseAlternativeFillSource = true; }
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also