Example 
UseAlternativeFillSource Property (VisualXcceleratorEngine)
When false (default), uses System.Windows.Interop.D3DImage for hardware accelerated texture sharing. When true, uses software method to FillSource (avoiding use of D3DImage). This can help compatibility on certain systems and prevent flicker which is due to D3DImage itself.
Syntax
public static bool UseAlternativeFillSource {get; set;}
Example
To enable compatibility mode for VisualXcceleratorEngine, set this property once, statically, in your application
void Foo()
{
   VisualXcceleratorEngine.UseAlternativeFillSource = true;
}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also