CullingMaxVectorsPerCell Property (VectorFieldRenderableSeries)
Gets or sets the maximum number of vectors to draw per LOD cell when CullingCellSizePx is active. The densest cell returns this many vectors; all other cells scale proportionally (minimum 1 per populated cell). Default is 1, which preserves the original single-vector-per-cell behaviour. Only used when CullingCellSizePx is greater than zero.
Syntax
public int CullingMaxVectorsPerCell {get; set;}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also