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    Namespace com.scichart.drawing.common

    Classes

    AssetManagerBase

    An abstract base class for the AssetManager, which handles all assets which are used for drawing on IRenderSurface instance via IRenderContext2D methods See Also: IRenderSurface, IRenderContext2D

    AxisBorderStyle

    Defines a style class for axis borders which allows specifying thickness for each border side (top, left, bottom, right) and a color

    BrushStyle

    Defines a base class for specifying 2D brush style used to paint fill on the IRenderSurface

    DrawingContextFactory

    Factory which provides static constants with default IDrawingContext implementations

    FontStyle

    Defines a class for specifying of 2D font style used to draw text on the IRenderSurface

    LinearGradientBrushStyle

    Defines brush style which allows to fill shapes with linear gradient

    LinearGradientPenStyle

    Defines a style class for lines with linear gradient which is used to draw 2D lines on the IRenderSurface

    PenStyle

    Defines a base class for specifying of 2D line style used to draw lines on the IRenderSurface

    RadialGradientBrushStyle

    Defines brush style which allows to fill shapes with radial gradient

    RadialGradientPenStyle

    Defines a style class for lines with radial gradient which is used to draw 2D lines on the IRenderSurface

    RegionRenderContextWrapper

    Helper IRenderContext2D implementation which allows to draw on some specified region of real IRenderContext2D provided by IRenderSurface

    RenderContextBase

    Defines the base class for IRenderContext2D implementors, allowing rendering of pens, brushes, sprites and textures on the IRenderSurface

    ResourceId

    Defines the unique id for resource which is stored within IAssetManager2D instance

    SolidBrushStyle

    Defines brush style which allows to fill shapes with solid color

    SolidPenStyle

    Defines a style class for lines with solid color which is used to draw 2D lines on the IRenderSurface

    Style

    Defines the base class for pen, brush, font styles

    TextureBrushStyle

    Defines the style which allows to fill shapes with texture

    TexturePenStyle

    Defines a style class for textured lines which is used to draw 2D lines on the IRenderSurface

    Interfaces

    IAssetManager2D

    Defines interface with method for creation of assets used for drawing on IRenderSurface via IRenderContext2D methods See Also: IRenderSurface, IRenderContext2D

    IBrush2D

    Defines the interface to a 2D brush used to paint fill on the IRenderSurface

    ICanvasTexture2D

    Defines the interface to a 2D Texture which could be used as android.graphics.Canvas render target

    IDrawable

    Defines the interface for instance which can be drawn on IRenderSurface

    IDrawingContext

    Defines the drawing context methods for drawing many primitives with one draw call

    IFont

    Defines the interface to a 2D font used to draw text on the IRenderSurface

    IPathColor

    A base interface for IPen2D and IBrush2D. Used by IRenderContext2D to draw fills and lines See Also: IBrush2D, IRenderContext2D, IPen2D

    IPathDrawingContext

    Defines the interface for path based rendering on IRenderContext2D

    IPen2D

    Defines the interface to a 2D pen, used to draw lines on the IRenderSurface

    IPixelTexture2D

    Defines the interface to a 2D Texture which allows pixel manipulations

    IRenderContext2D

    Defines the interface to a 2D RenderContext, allowing rendering of pens, brushes, sprites and textures on the IRenderSurface

    IRenderSurface

    Common interface for a RenderSurface.

    IRenderSurfaceRenderer

    Defines interface for renderer which is used to render content of IRenderSurface

    ITextDrawingContext

    Defines the interface with methods for text drawing

    ITexture2D

    Defines the interface to a 2D Texture, a mall fixed-sized bitmap which can be update and rendered to the viewport

    Enums

    TextureFiltering

    Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)

    TextureMappingMode

    Defines enumeration constants to describe how textures are mapped.

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