Namespace com.scichart.drawing.common
Classes
AssetManagerBase
An abstract base class for the AssetManager, which handles all assets which are used for drawing on IRenderSurface instance via IRenderContext2D methods See Also: IRenderSurface, IRenderContext2D
AxisBorderStyle
Defines a style class for axis borders which allows specifying thickness for each border side (top, left, bottom, right) and a color
BrushStyle
Defines a base class for specifying 2D brush style used to paint fill on the IRenderSurface
DrawingContextFactory
Factory which provides static constants with default IDrawingContext implementations
FontStyle
Defines a class for specifying of 2D font style used to draw text on the IRenderSurface
LinearGradientBrushStyle
Defines brush style which allows to fill shapes with linear gradient
LinearGradientPenStyle
Defines a style class for lines with linear gradient which is used to draw 2D lines on the IRenderSurface
PenStyle
Defines a base class for specifying of 2D line style used to draw lines on the IRenderSurface
RadialGradientBrushStyle
Defines brush style which allows to fill shapes with radial gradient
RadialGradientPenStyle
Defines a style class for lines with radial gradient which is used to draw 2D lines on the IRenderSurface
RegionRenderContextWrapper
Helper IRenderContext2D implementation which allows to draw on some specified region of real IRenderContext2D provided by IRenderSurface
RenderContextBase
Defines the base class for IRenderContext2D implementors, allowing rendering of pens, brushes, sprites and textures on the IRenderSurface
ResourceId
Defines the unique id for resource which is stored within IAssetManager2D instance
SolidBrushStyle
Defines brush style which allows to fill shapes with solid color
SolidPenStyle
Defines a style class for lines with solid color which is used to draw 2D lines on the IRenderSurface
Style
Defines the base class for pen, brush, font styles
TextureBrushStyle
Defines the style which allows to fill shapes with texture
TexturePenStyle
Defines a style class for textured lines which is used to draw 2D lines on the IRenderSurface
Interfaces
IAssetManager2D
Defines interface with method for creation of assets used for drawing on IRenderSurface via IRenderContext2D methods See Also: IRenderSurface, IRenderContext2D
IBrush2D
Defines the interface to a 2D brush used to paint fill on the IRenderSurface
ICanvasTexture2D
Defines the interface to a 2D Texture which could be used as android.graphics.Canvas render target
IDrawable
Defines the interface for instance which can be drawn on IRenderSurface
IDrawingContext
Defines the drawing context methods for drawing many primitives with one draw call
IFont
Defines the interface to a 2D font used to draw text on the IRenderSurface
IPathColor
A base interface for IPen2D and IBrush2D. Used by IRenderContext2D to draw fills and lines See Also: IBrush2D, IRenderContext2D, IPen2D
IPathDrawingContext
Defines the interface for path based rendering on IRenderContext2D
IPen2D
Defines the interface to a 2D pen, used to draw lines on the IRenderSurface
IPixelTexture2D
Defines the interface to a 2D Texture which allows pixel manipulations
IRenderContext2D
Defines the interface to a 2D RenderContext, allowing rendering of pens, brushes, sprites and textures on the IRenderSurface
IRenderSurface
Common interface for a RenderSurface.
IRenderSurfaceRenderer
Defines interface for renderer which is used to render content of IRenderSurface
ITextDrawingContext
Defines the interface with methods for text drawing
ITexture2D
Defines the interface to a 2D Texture, a mall fixed-sized bitmap which can be update and rendered to the viewport
Enums
TextureFiltering
Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)
TextureMappingMode
Defines enumeration constants to describe how textures are mapped.