The SciChart 3D WebAssembly Context containing native methods and access to our WebGL2 Engine and WebAssembly numerical methods
optional parameters of type ICameraOptions passed to the constructor
An event handler which notifies subscribers that a property has changed and scene must be updated
Gets or sets the camera aspect ratio. Defaults to 1.333333333
Gets or sets the camera aspect ratio. Defaults to 1.333333333
Gets or sets the far clipping in world coordinates, for example if set to 1,000 any object further than 1,000 world coordinates will not be rendered
Gets or sets the far clipping in world coordinates, for example if set to 1,000 any object further than 1,000 world coordinates will not be rendered
Gets the field of view in degrees. Default value is 60
Gets the field of view in degrees. Default value is 60
Gets or sets the unique camera Id
Gets or sets the unique camera Id
Gets whether the camera is attached to a SciChart3DSurface or not
Gets whether the camera is attached to a SciChart3DSurface or not
Gets or sets the near clipping in world coordinates, for example if set to 1.0, any object closer than 1 world coordinate will not be rendered
Gets or sets the near clipping in world coordinates, for example if set to 1.0, any object closer than 1 world coordinate will not be rendered
Gets or sets the Orbital Pitch - a vertical rotation angle around the target - in degrees
Gets or sets the Orbital Pitch - a vertical rotation angle around the target - in degrees
Gets or sets the Orbital Yaw - a horizontal rotation angle around the target - in degrees
Gets or sets the Orbital Yaw - a horizontal rotation angle around the target - in degrees
Gets or sets the orthogonal viewable height in world coordinates
Gets or sets the orthogonal viewable height in world coordinates
Gets or sets the orthogonal viewable width in world coordinates
Gets or sets the orthogonal viewable width in world coordinates
Gets or sets the ECameraProjectionMode. Default is ECameraProjectionMode.Perspective and using this property you can also set the camera mode to Orthogonal
Gets or sets the ECameraProjectionMode. Default is ECameraProjectionMode.Perspective and using this property you can also set the camera mode to Orthogonal
Gets or sets the radius - the distance from the CameraController.target
Gets or sets the radius - the distance from the CameraController.target
Used internally - call to dump camera properties to the console log
Notifies subscribers of propertyChanged that a property has changed and the scene needs updating
Resets the camera properties to defaults
Does the hard maths for you to convert the current Perspective camera to an Orthogonal camera with the same position and target
Does the hard maths for you to convert the current Orthogonal camera to an Perspective camera with the same position and target
Used internally - Updates a {@link TSRCamera} instance which will be passed to SciChart's fast WebGL WebAssembly engine
Generated using TypeDoc
Creates an instance of the CameraController