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State object for SurfaceMeshSceneEntity

Hierarchy

Index

Constructors

constructor

  • new SurfaceMeshSceneEntityState(isInitialStateProperty?: boolean, isDataSeriesModifiedProperty?: boolean, isRenderableSeriesPropertyChangedProperty?: boolean, isAxisCubeStateChangedProperty?: boolean, axisCubeState?: TAxisCubeState): SurfaceMeshSceneEntityState
  • Parameters

    • Default value isInitialStateProperty: boolean = true
    • Default value isDataSeriesModifiedProperty: boolean = true
    • Default value isRenderableSeriesPropertyChangedProperty: boolean = true
    • Default value isAxisCubeStateChangedProperty: boolean = true
    • Default value axisCubeState: TAxisCubeState = {xVisibleMin: 0,xVisibleMax: 0,yVisibleMin: 0,yVisibleMax: 0,zVisibleMin: 0,zVisibleMax: 0,xWorldDimension: 0,yWorldDimension: 0,zWorldDimension: 0}

    Returns SurfaceMeshSceneEntityState

Accessors

isAxisCubeStateChanged

  • get isAxisCubeStateChanged(): boolean

isColorMapTextureInvalid

  • get isColorMapTextureInvalid(): boolean
  • Gets or sets whether the color map texture is valid

    Returns boolean

isDataSeriesModified

  • get isDataSeriesModified(): boolean

isInitialState

  • get isInitialState(): boolean
  • Gets whether the Scene Entity is in the initial state, meaning all the underlying resources must be (re-)created.

    Returns boolean

isRenderableSeriesPropertyChanged

  • get isRenderableSeriesPropertyChanged(): boolean

Methods

reset

setColorMapTextureInvalid

  • setColorMapTextureInvalid(): void
  • Gets or sets whether the color map texture is valid

    Returns void

setInitialState

  • setInitialState(): void
  • Sets whether the Scene Entity is in the initial state, meaning all the underlying resources must be (re-)created.

    Returns void

setRenderableSeriesPropertyChanged

  • setRenderableSeriesPropertyChanged(): void

validate

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