Class RenderableSeriesSceneEntityState
Hierarchy
RenderableSeriesSceneEntityState
Constructors
constructor
new RenderableSeriesSceneEntityState( isInitialStateProperty?: boolean , isDataSeriesModifiedProperty?: boolean , isRenderableSeriesPropertyChangedProperty?: boolean , isAxisCubeStateChangedProperty?: boolean , axisCubeState?: TAxisCubeState ) : RenderableSeriesSceneEntityState
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Parameters
Default value isInitialStateProperty: boolean = true
Default value isDataSeriesModifiedProperty: boolean = true
Default value isRenderableSeriesPropertyChangedProperty: boolean = true
Default value isAxisCubeStateChangedProperty: boolean = true
Default value axisCubeState: TAxisCubeState = {xVisibleMin: 0,xVisibleMax: 0,yVisibleMin: 0,yVisibleMax: 0,zVisibleMin: 0,zVisibleMax: 0,xWorldDimension: 0,yWorldDimension: 0,zWorldDimension: 0}
Accessors
isAxisCubeStateChanged
get isAxisCubeStateChanged( ) : boolean
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns boolean
isDataSeriesModified
get isDataSeriesModified( ) : boolean
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns boolean
isInitialState
get isInitialState( ) : boolean
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns boolean
isRenderableSeriesPropertyChanged
get isRenderableSeriesPropertyChanged( ) : boolean
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns boolean
Methods
reset
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Parameters
Returns void
setInitialState
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns void
setRenderableSeriesPropertyChanged
setRenderableSeriesPropertyChanged( ) : void
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Returns void
validate
Defined in src/Charting3D/Visuals/Primitives/RenderableSeriesSceneEntityState.ts
Parameters
Returns boolean
Legend
Constructor
Property
Method
Accessor
Inherited constructor
Inherited property
Inherited method
Inherited accessor
Protected property
Protected method
Static property
Static method
State object for a 3D RenderableSeriesSceneEntity that contains a set of boolean flags and other state types (e.g. TAxisCubeState) that determine whether underlying graphics resources of the Scene Entity are up-to-date and reflect the current state of its properties and the date it visualizes.