Creates an instance of RenderableSeriesSceneEntity
The SciChart 3D WebAssembly Context containing native methods and access to our WebGL2 Engine and WebAssembly numerical methods
The parent BaseRenderableSeries3D which this entity maps to
Current RenderableSeriesSceneEntityState
The RenderPassInfo3D containing data about the current rendering pass
A unique Id for the IBaseSceneEntity
When true, the entity and all its children are visible
Gets the parent Entity
Gets the type of Scene Entity. See ESceneEntityType for a list of values
The SciChart 3D WebAssembly Context containing native methods and access to our WebGL2 Engine and WebAssembly numerical methods
Gets or sets a unique Id for the IBaseSceneEntity. The SciChart3D engine requires Ids fit into UInt32 (4 billion)
Gets or sets a unique Id for the IBaseSceneEntity. The SciChart3D engine requires Ids fit into UInt32 (4 billion)
Gets or sets the IEntityIdProvider which generates unique mesh Ids for {@link IBaseSceneEntity
Gets or sets the IEntityIdProvider which generates unique mesh Ids for {@link IBaseSceneEntity
Gets the native SCRTSceneEntity - a WebAssembly 3D Scene Entity type which is passed to our WebGL WebAssembly 3D Engine
Called internally - gets the world entity
Render method called from WebAssembly engine. Use this to do immediate-mode 3D drawing, or to draw created meshes When overriding, you must call super.Update() for the object to draw in the scene
Update method called from WebAssembly engine. Use this to update meshes, properties, geometry before draw. When overriding, you must call super.Update() for the object to draw in the scene
Called internally - Attach a child to the current entity
Deletes native (WebAssembly) memory used by this type, after which it cannot be used.
Called internally - detach a child from the current entity
Gets the first child IBaseSceneEntity of type specified by ESceneEntityType
Gets the root entity in the 3D Scene
Performs a HitTest operation on the entity, returning the HitTestInfo3D containing the result. This contains information about the hit-test operation such as the index of the data-point under the mouse, and may be used for tooltips, selection or inspection of the 3d scene through mouse-clicks
The screen point (X,Y pixel coordinate in 2D space)
Call this to inform SciChart that data or properties have changed and the 3D Scene must be redrawn
Called when a property changes on the parent series
Called when the IBaseSceneEntity is attached to the parent scene
Called when the IBaseSceneEntity is detached from the parent scene
Called when the Dpi changes in the browser. This could be due to user zooming the browser, or changing DPI settings in Windows, or moving the browser containing SciChart to another monitor
The TDpiChangedEventArgs containing info about the Dpi Changed event
Called when the WebGL 3D Engine restarts. Use this to perform clean-up operations
Called internally - sets the native entity
Sets the RenderPassInfo3D - render pass info, properties and data for the current rendering pass
When overriden in derived classes, this method is called when the series entity must be updated before drawing.
Generated using TypeDoc
Defines a special BaseSceneEntity3D type which hosts the entity for a RenderableSeries, or chart type in SciChart's High Performance JavaScript 3D Charts