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An EntityIdProvider generates integer Ids (must fit into UInt32) for meshs in the SciChart3D engine There is a maximum of 4 billion vertices or meshes in the scene in any combination. Users can override and implement their own IdProvider to recycle Ids if they wish

Hierarchy

  • IEntityIdProvider

Implemented by

Index

Methods

getNextEntityId

  • getNextEntityId(): number
  • Gets the next available EntityId (max value UInt32 is 4 billion)

    Returns number

releaseEntityId

  • releaseEntityId(id: number): void
  • Optional: releases an Id when an entity is removed fro the scene in the case where max mesh ID is hit

    Parameters

    • id: number

    Returns void

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