An EntityIdProvider generates integer Ids (must fit into UInt32) for meshs in the SciChart3D engine
There is a maximum of 4 billion vertices or meshes in the scene in any combination.
Users can override and implement their own IdProvider to recycle Ids if they wish
An EntityIdProvider generates integer Ids (must fit into UInt32) for meshs in the SciChart3D engine There is a maximum of 4 billion vertices or meshes in the scene in any combination. Users can override and implement their own IdProvider to recycle Ids if they wish