Time in ms before the animation is started. Animations are advanced on each frame, so this time is a minimum, not exact.
Time in ms that the animation will run for. Animations are advanced on each frame, so this time is a minimum, not exact
An easing function used to calculate progress
The initial state of the animation parameter
An identifier for the animation. Will be set to a Guid if not specified
A function that is called each frame. Update the target of the animation here. progress is between 0 and 1.
A function that is called after the animation has finished.
When true, onAnimate is called immediately with progress=0 to set the initial value
The final state of the animation parameter
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Options passed to a GenericAnimation at construction time