Gets or sets the ambient light intensity. 0 is fully dark, 1 is the default ambient.
Gets or sets the main light direction in world space.
Only used when lightMode is EMainLightMode.GlobalSpace.
Default new Vector3(-0.25, 0.5, -0.25)
Gets or sets how the main scene light direction is calculated.
Default EMainLightMode.CameraForward
Generated using TypeDoc
Optional parameters passed to a SceneLightingController at construct time.