ICameraController Interface
Defines the interface to a Camera in the SciChart3DSurface scene
You can set Position, Target as Vectors in world coordinates, Field of View, Aspect ratio etc...
A camera can be switched from prespective to orthogonal, or rotated around it's target.
Cameras may be attached to the SciChart3DSurface.Camera property and there are several implementations for MVVM or XAML based construction
Object Model

Syntax
public interface ICameraController : SciChart.Core.Framework.ISuspendable
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also