The entities persisted from TearDownViewport which must now be restored
BuildUpViewport Method (IViewport3D)
INTERNAL USE ONLY: After Viewport3D.Restart3DEngineWith, this method is called internally to build up the viewport. We expose this only as public for unit tests.
Syntax
void BuildUpViewport( 
   IList<SCRTSceneEntity> persistedEntities
)

Parameters

persistedEntities
The entities persisted from TearDownViewport which must now be restored
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also