LightingFactor Property (SurfaceMeshRenderableSeries3D)
Gets or sets a factor from 0.0f - 1.0f which defines how much lighting is used on cells, 0.0f = no lighting and 1.0f = fully lit a default value of 0.8 is used
Syntax
public float LightingFactor {get; set;}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also