TextureFormat Enumeration
Enumeration constants to define the DirectX Texture format passed between WPF and the 3D Engine
Syntax
public enum TextureFormat : System.Enum 
Members
MemberDescription
TEXTUREFORMAT_A16B16G16R16FThe textureformat is 64-bit float ABGR
TEXTUREFORMAT_A32B32G32R32FThe textureformat is 128-bit float ABGR
TEXTUREFORMAT_A8The textureformat is 8-bit Alpha
TEXTUREFORMAT_A8B8G8R8The textureformat is 32-bit ABGR
TEXTUREFORMAT_A8R8G8B8The textureformat is 32-bit ARGB
TEXTUREFORMAT_DXT1The textureformat is DXT1
TEXTUREFORMAT_DXT5The textureformat is DXT5
TEXTUREFORMAT_ENDThe textureformat is Unknown
TEXTUREFORMAT_ETC1The textureformat is NoneETC1
TEXTUREFORMAT_NONEThe textureformat is None
TEXTUREFORMAT_PVRTC_RGB_2BPPThe textureformat is PVRTC_RGB
TEXTUREFORMAT_PVRTC_RGB_4BPPThe textureformat is PVRTC_RGB
TEXTUREFORMAT_PVRTC_RGBA_2BPPThe textureformat is PVRTC_RGBA
TEXTUREFORMAT_PVRTC_RGBA_4BPPThe textureformat is PVRTC_RGBA
TEXTUREFORMAT_R16FThe textureformat is half-float R
TEXTUREFORMAT_R16G16FThe textureformat is half-float RG
TEXTUREFORMAT_R32FThe textureformat is float R
TEXTUREFORMAT_R32G32FThe textureformat is float RG
TEXTUREFORMAT_R8G8B8The textureformat is R8G8B8
Inheritance Hierarchy

System.Object
   System.ValueType
      System.Enum
         SciChart.Charting3D.TextureFormat

Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also