DispatchPriority Enumeration
Describes the priorities at which operations can be invoked by way of the System.Windows.Threading.Dispatcher.
Syntax
public enum DispatchPriority : System.Enum 
Members
MemberDescription
ApplicationIdle The enumeration value is 2. Operations are processed when the application is idle.
Background The enumeration value is 4. Operations are processed after all other non-idle operations are completed.
ContextIdle The enumeration value is 3. Operations are processed after background operations have completed.
DataBind The enumeration value is 8. Operations are processed at the same priority as data binding.
Inactive The enumeration value is 0. Operations are not processed.
Input The enumeration value is 5. Operations are processed at the same priority as input.
Invalid The enumeration value is -1. This is an invalid priority.
Loaded The enumeration value is 6. Operations are processed when layout and render has finished but just before items at input priority are serviced. Specifically this is used when raising the Loaded event.
Normal The enumeration value is 9. Operations are processed at normal priority. This is the typical application priority.
Render The enumeration value is 7. Operations processed at the same priority as rendering.
Send The enumeration value is 10. Operations are processed before other asynchronous operations. This is the highest priority.
SystemIdle The enumeration value is 1. Operations are processed when the system is idle.
Inheritance Hierarchy

System.Object
   System.ValueType
      System.Enum
         SciChart.Core.Framework.DispatchPriority

Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also