DispatchPriority Enumeration
Describes the priorities at which operations can be invoked by way of the System.Windows.Threading.Dispatcher.
public enum DispatchPriority : System.Enum 
ApplicationIdleThe enumeration value is 2. Operations are processed when the application is idle.
BackgroundThe enumeration value is 4. Operations are processed after all other non-idle operations are completed.
ContextIdleThe enumeration value is 3. Operations are processed after background operations have completed.
DataBindThe enumeration value is 8. Operations are processed at the same priority as data binding.
InactiveThe enumeration value is 0. Operations are not processed.
InputThe enumeration value is 5. Operations are processed at the same priority as input.
InvalidThe enumeration value is -1. This is an invalid priority.
LoadedThe enumeration value is 6. Operations are processed when layout and render has finished but just before items at input priority are serviced. Specifically this is used when raising the Loaded event.
NormalThe enumeration value is 9. Operations are processed at normal priority. This is the typical application priority.
RenderThe enumeration value is 7. Operations processed at the same priority as rendering.
SendThe enumeration value is 10. Operations are processed before other asynchronous operations. This is the highest priority.
SystemIdleThe enumeration value is 1. Operations are processed when the system is idle.
Inheritance Hierarchy



Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also