DisposeResourceAfterDraw Method (IRenderContext2D)
Call this method, passing in System.IDisposable instance to dispose after the render pass completes. Called internally by SciChart to lazy-dispose of Direct2D and Direct3D brushes and textures
Syntax
void DisposeResourceAfterDraw( 
   IDisposable disposable
)

Parameters

disposable
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also