TextureFiltering Enumeration
Defines the texture filtering mode. Texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture)
public enum TextureFiltering : System.Enum 
LinearLinear filtering samples a texture by linear interpolation of values from nearby texels. Final image looks smoothed. Supported only by DirectX render context.
PointPoint filtering samples a texture without considering values from nearby texels. Final image looks sharp.
Inheritance Hierarchy



Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also