TextureCache Class
The TextureCache is used by the SciChart.Drawing.Common.RenderSurfaceBase to cache frequently used textures, such as Sprites or Gradient Brushes. The maximum memory size is set by MaxMemorySize (default 32MBytes), and maximum number of items held is set by MaxItemsCount (default 2048).
public class TextureCache 
Inheritance Hierarchy



Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also