TextureCache Class Members
The following tables list the members exposed by TextureCache.
Public Constructors
| Name | Description | |
|---|---|---|
![]() | TextureCache Constructor |
Public Fields
| Name | Description | |
|---|---|---|
![]() ![]() | MaxItemsCount | The maximum items count that the TextureCache can hold |
![]() ![]() | MaxMemorySize | The maximum memory size that the TextureCache can hold |
Public Properties
| Name | Description | |
|---|---|---|
![]() | MemorySize |
Public Methods
| Name | Description | |
|---|---|---|
![]() | AddTexture | Overloaded. Adds the texture to the Texturecache |
![]() | Dispose | |
![]() | GetByteTexture | Gets the Texture of Size N and keyed by Brush |
![]() | GetIntTexture | Gets the Texture keyed by Size and Brush |
![]() | GetWriteableBitmapTexture | Gets the WriteableBitmap Texture keyed by FrameworkElement |
Extension Methods
| Name | Description | |
|---|---|---|
![]() | DebugFinalizer<T> | Notifies that finalizer has been invoked |
![]() | SafeDispose | Checks for null and if not null, calls Dispose |
![]() | ToDoubleArray | Overloaded. Converts an System.IComparable array to double array |
![]() | ToEnumerable<T> | Yields a single item, converting it to System.Collections.IEnumerable. |
![]() | ToStringArray2D<T> |
See Also





