Whether crosshair lines are antialiased or not
The camera position in 3D space, which is used to compute vectors
The RenderPassInfo3D containing data about the current rendering pass
A unique Id for the IBaseSceneEntity
When true, the entity and all its children are visible
The location of the crosshair in 3D space
Gets the parent Entity
The stroke of crosshair lines
The strokethickness of crosshair lines
Gets the type of Scene Entity. See ESceneEntityType for a list of values
The SciChart 3D WebAssembly Context containing native methods and access to our WebGL2 Engine and WebAssembly numerical methods
The world dimensions of the bounding box, which should match SciChart3DSurface.worldDimensions
Gets or sets a unique Id for the IBaseSceneEntity. The SciChart3D engine requires Ids fit into UInt32 (4 billion)
Gets or sets a unique Id for the IBaseSceneEntity. The SciChart3D engine requires Ids fit into UInt32 (4 billion)
Gets or sets the IEntityIdProvider which generates unique mesh Ids for {@link IBaseSceneEntity
Gets or sets the IEntityIdProvider which generates unique mesh Ids for {@link IBaseSceneEntity
Gets the native SCRTSceneEntity - a WebAssembly 3D Scene Entity type which is passed to our WebGL WebAssembly 3D Engine
Called internally - gets the world entity
Update method called from WebAssembly engine. Use this to update meshes, properties, geometry before draw. When overriding, you must call super.Update() for the object to draw in the scene
Called internally - Attach a child to the current entity
Deletes native (WebAssembly) memory used by this type, after which it cannot be used.
Called internally - detach a child from the current entity
Gets the first child IBaseSceneEntity of type specified by ESceneEntityType
Gets the root entity in the 3D Scene
Call this to inform SciChart that data or properties have changed and the 3D Scene must be redrawn
Called when the IBaseSceneEntity is attached to the parent scene
Called when the IBaseSceneEntity is detached from the parent scene
Called when the Dpi changes in the browser. This could be due to user zooming the browser, or changing DPI settings in Windows, or moving the browser containing SciChart to another monitor
The TDpiChangedEventArgs containing info about the Dpi Changed event
Called when the WebGL 3D Engine restarts. Use this to perform clean-up operations
Called internally - sets the native entity
Sets the RenderPassInfo3D - render pass info, properties and data for the current rendering pass
Generated using TypeDoc
Draws a crosshair from the location to the walls of the bounding box (defined by worldDimensions). Properties stroke, strokeThickness and antiAliased can be used to customize the appearance of the line. The CrosshairLinesSceneEntity inherits BaseSceneEntity3D and can be added to the SciChart3DSurface via the SciChart3DSurface.rootEntity property.