Defines a FrameworkElement-based implementation of ICameraController, which may be constructed in XAML and properties may be bound to as they are DependencyProperties
You can set Position, Target as Vectors in world coordinates, Field of View, Aspect ratio etc...
A camera can be switched from prespective to orthogonal, or rotated around it's target.
Cameras may be attached to the SciChart3DSurface.Camera property and there are several implementations for MVVM or XAML based construction

[StyleTypedProperty(Property="FocusVisualStyle", StyleTargetType=System.Windows.Controls.Control)] [XmlLangProperty("Language")] [UsableDuringInitialization(true)] [RuntimeNameProperty("Name")] [UidProperty("Uid")] [TypeDescriptionProvider(MS.Internal.ComponentModel.DependencyObjectProvider)] [NameScopeProperty("NameScope", System.Windows.NameScope)] public class Camera3D : System.Windows.FrameworkElement, ICameraController, SciChart.Core.Framework.ISuspendable
System.Object
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Media.Visual
System.Windows.UIElement
System.Windows.FrameworkElement
SciChart.Charting3D.Camera3D
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2