CameraController Class
Defines a simple bindable (non FrameworkElement) implementation of ICameraController
You can set Position, Target as Vectors in world coordinates, Field of View, Aspect ratio etc...
A camera can be switched from prespective to orthogonal, or rotated around it's target.
Cameras may be attached to the SciChart3DSurface.Camera property and there are several implementations for MVVM or XAML based construction
Object Model
Syntax
public class CameraController : SciChart.Data.Model.BindableObject, ICameraController, SciChart.Core.Framework.ISuspendable
Inheritance Hierarchy
System.Object
SciChart.Data.Model.BindableObject
SciChart.Charting3D.CameraController
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also