Members 
CameraController Class

Defines a simple bindable (non FrameworkElement) implementation of ICameraController

You can set Position, Target as Vectors in world coordinates, Field of View, Aspect ratio etc...

A camera can be switched from prespective to orthogonal, or rotated around it's target.

Cameras may be attached to the SciChart3DSurface.Camera property and there are several implementations for MVVM or XAML based construction

Object Model
CameraController ClassVector3 ClassSWIGTYPE_p_float ClassVector3 ClassIViewport3D InterfaceICameraController InterfaceIEntityIdProvider InterfaceISciChart3DSurface InterfaceIBaseSceneEntity InterfaceVector3 ClassSWIGTYPE_p_float ClassVector3 ClassVector3 ClassSWIGTYPE_p_float ClassVector3 ClassVector3 ClassSWIGTYPE_p_float ClassVector3 ClassVector3 ClassSWIGTYPE_p_float ClassVector3 ClassVector3 ClassSWIGTYPE_p_float ClassVector3 Class
Syntax
Inheritance Hierarchy

System.Object
   SciChart.Data.Model.BindableObject
      SciChart.Charting3D.CameraController

Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also