SceneLightingController Class Members
The following tables list the members exposed by SceneLightingController.
Public Properties
| Name | Description | |
|---|---|---|
![]() | LightMode | Gets or sets the light mode of the main light source in the scene. This property determines how the main light affects the scene. The MainLightMode enumeration provides the available light modes. |
Public Methods
| Name | Description | |
|---|---|---|
![]() | Dispose | Releases all resources used by the SceneLightingController |
![]() | SetLightDirection | Sets the direction of the main light source in the scene. The direction is represented as a 3D vector, indicating the orientation of the light in world space. |
Extension Methods
| Name | Description | |
|---|---|---|
![]() | DebugFinalizer<T> | Notifies that finalizer has been invoked |
![]() | SafeDispose | Checks for null and if not null, calls Dispose |
![]() | ToDoubleArray | Overloaded. Converts an System.IComparable array to double array |
![]() | ToEnumerable<T> | Yields a single item, converting it to System.Collections.IEnumerable. |
![]() | ToStringArray2D<T> |
See Also


