DrawTexture Method (IVxRenderContext)
Draws vertices from the SciChart.Charting2D.Interop.XyColorTextureVertex array, as a single batched draw call.
Syntax
void DrawTexture( XyColorTextureVertex[] points, int startIndex, int count, ITexture2D texture, SCRTVertexTransform vertexTransform, TextureFiltering filtering )
Parameters
- points
- The SciChart.Charting2D.Interop.XyColorTextureVertex array containing data to draw.
- startIndex
- Index in array to begin from.
- count
- The number of points to draw.
- texture
- The texture.
- vertexTransform
- The optional per-vertex transform to apply to each point during rendering. Null means identity matrix.
- filtering
- The sampling mode.
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also