Members  Example 
RenderOperationLayer Class
Stores a queue of System.Action operations to perform, intended to be used to queue rendering operations and re-arrange Z-order
public class RenderOperationLayer 
Demonstrates how to enqueue operations to the RenderOperationLayers collection and later flush to ensure rendering operations get processed in the correct Z-order
RenderOperationLayers layers = renderContext.Layers;
// Enqueue some operations in the layers in any order
layers[RenderLayer.AxisMajorGridlines].Enqueue(() => renderContext.DrawLine(/* .. */));
layers[RenderLayer.AxisBands].Enqueue(() => renderContext.DrawRectangle(/* .. */));
layers[RenderLayer.AxisMinorGridlines].Enqueue(() => renderContext.DrawLine(/* .. */));
// Processes all layers by executing enqueued operations in order of adding, 
// and in Z-order of layers
Inheritance Hierarchy



Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also